diff options
author | Yoann Lopes <yoann.lopes@digia.com> | 2013-06-24 15:47:31 +0200 |
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committer | Eirik Aavitsland <eirik.aavitsland@digia.com> | 2013-09-23 12:54:29 +0300 |
commit | 35edc19994995491aaf44e9bac851e1f8cda17ce (patch) | |
tree | 986e0114b63f846619601b89e550bf28b431bdcc /experimental/Media Player/Effects/EffectEmboss.qml | |
parent | d571f4769863bfb8035ff9ab61a7fbd797ae0452 (diff) |
Added Mediaplayer and Camera demos.
It's currently in the experimental directory since it has been tested
only on the Nexus 7.
Change-Id: I9503ded9504841b80a88c6e2541bed0234d73cfc
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@digia.com>
Diffstat (limited to 'experimental/Media Player/Effects/EffectEmboss.qml')
-rwxr-xr-x | experimental/Media Player/Effects/EffectEmboss.qml | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/experimental/Media Player/Effects/EffectEmboss.qml b/experimental/Media Player/Effects/EffectEmboss.qml new file mode 100755 index 0000000..23ef1cb --- /dev/null +++ b/experimental/Media Player/Effects/EffectEmboss.qml @@ -0,0 +1,73 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt Mobility Components. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Effect { + fragmentShaderSrc: "uniform float dividerValue; + const float step_w = 0.0015625; + const float step_h = 0.0027778; + + uniform sampler2D source; + uniform lowp float qt_Opacity; + varying vec2 qt_TexCoord0; + + void main() + { + vec2 uv = qt_TexCoord0.xy; + vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb; + vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb; + vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb; + vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb; + vec3 t5 = texture2D(source, uv).rgb; + vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb; + vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb; + vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb; + vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb; + vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5; + float y = (rr.r + rr.g + rr.b) / 3.0; + vec3 col = vec3(y, y, y) + 0.3; + if (uv.x < dividerValue) + gl_FragColor = qt_Opacity * vec4(col, 1.0); + else + gl_FragColor = qt_Opacity * texture2D(source, uv); + }" +} |