diff options
author | Gatis Paeglis <gatis.paeglis@digia.com> | 2014-10-08 14:09:14 +0200 |
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committer | Gatis Paeglis <gatis.paeglis@digia.com> | 2014-10-09 12:47:06 +0300 |
commit | 11ea1829a7057531be95c188fee081a20a7e21c3 (patch) | |
tree | feb2e4e66773d3fab8f57a0d7dab350c6e97a57b /experimental/qt5-intro-android/maroon/content/towers/Ranged.qml | |
parent | 1effa27c079735c38e746a09c1673fa103f06054 (diff) |
Remove experimental/qt5-intro-android directory
This directory contains old (probably development)
version of qt5 launch presentation. We used to have
the final version in the basicsuite/, but also that
was removed as "obsolete" in:
e6253b8d140a98f3d2327b2d028b237480378637
Change-Id: If262643d5e7b01090f72669fbe60bf255ddabd1b
Reviewed-by: Samuli Piippo <samuli.piippo@digia.com>
Diffstat (limited to 'experimental/qt5-intro-android/maroon/content/towers/Ranged.qml')
-rw-r--r-- | experimental/qt5-intro-android/maroon/content/towers/Ranged.qml | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/experimental/qt5-intro-android/maroon/content/towers/Ranged.qml b/experimental/qt5-intro-android/maroon/content/towers/Ranged.qml deleted file mode 100644 index 33f3354..0000000 --- a/experimental/qt5-intro-android/maroon/content/towers/Ranged.qml +++ /dev/null @@ -1,128 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import "../logic.js" as Logic -import ".." - -TowerBase { - id: container - hp: 2 - range: 6 - damage: 0 // By projectile - rof: 40 - income: 0 - property var targetMob - property real realDamage: 1 - function fire() { - proj.x = 32 - proj.width / 2 - proj.y = 0 - targetMob = Logic.gameState.mobs[col][0] - projAnim.to = targetMob.y - container.y -10 - projAnim.start() - shootSound.play() - sprite.jumpTo("shoot") - } - - Image { - id: proj - y: 1000 - SequentialAnimation on y { - id: projAnim - running: false - property real to: 1000 - SmoothedAnimation { - to: projAnim.to - velocity: 400 - } - ScriptAction { - script: { - if (targetMob && targetMob.hit) { - targetMob.hit(realDamage) - targetMob.inked() - projSound.play() - } - } - } - PropertyAction { - value: 1000; - } - } - source: "../gfx/projectile.png" - } - - SoundEffect { - id: shootSound - source: "../audio/shooter-action.wav" - } - SoundEffect { - id: projSound - source: "../audio/projectile-action.wav" - } - - SpriteSequence { - id: sprite - width: 64 - height: 64 - interpolate: false - goalSprite: "" - - Sprite { - name: "idle" - source: "../gfx/shooter-idle.png" - frameCount: 4 - frameDuration: 250 - } - - Sprite { - name: "shoot" - source: "../gfx/shooter-action.png" - frameCount: 5 - frameDuration: 90 - to: { "idle" : 1 } - } - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad } - NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad } - } - } -} |