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-rw-r--r--basicsuite/Graphical Effects/effect_CustomDissolve.qml7
1 files changed, 2 insertions, 5 deletions
diff --git a/basicsuite/Graphical Effects/effect_CustomDissolve.qml b/basicsuite/Graphical Effects/effect_CustomDissolve.qml
index b1c07a9..bd843bd 100644
--- a/basicsuite/Graphical Effects/effect_CustomDissolve.qml
+++ b/basicsuite/Graphical Effects/effect_CustomDissolve.qml
@@ -107,17 +107,14 @@ Item {
varying lowp float vOpacity;
// Noise function from: http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl
- float rand(vec2 n) {
+ highp float rand(vec2 n) {
return fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
}
void main() {
lowp vec4 tex = texture2D(source, vTexCoord);
-
lowp float opacity = 1.0 - smoothstep(0.9, 1.0, vOpacity);
-
- float particlify = smoothstep(1.0 - vOpacity, 1.0, rand(vTexCoord)) * vOpacity;
-
+ lowp float particlify = smoothstep(1.0 - vOpacity, 1.0, rand(vTexCoord)) * vOpacity;
gl_FragColor = tex * mix(vOpacity, particlify, opacity) * qt_Opacity;
}