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Diffstat (limited to 'basicsuite/Hardware Specs/Swirl.qml')
-rw-r--r-- | basicsuite/Hardware Specs/Swirl.qml | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/basicsuite/Hardware Specs/Swirl.qml b/basicsuite/Hardware Specs/Swirl.qml deleted file mode 100644 index 02f2187..0000000 --- a/basicsuite/Hardware Specs/Swirl.qml +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the QML Presentation System. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Digia. -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - -import QtQuick 2.0 - -ShaderEffect { - id: shader - - width: 400 - height: 300 - - property real speed: 1 - - property color d: Qt.rgba(Math.random() * 0.7, - Math.random() * 0.5, - Math.random() * 0.7, - Math.random() * 0.5) - property real tx - NumberAnimation on tx { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } - property real ty - NumberAnimation on ty { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } - property real tz - NumberAnimation on tz { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } - property real tw - NumberAnimation on tw { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite } - - property real amplitude: height / 2 - - property variant colorTable: ShaderEffectSource { sourceItem: Rectangle { width: 4; height: 4; color: "steelblue" } } - - fragmentShader: " - uniform lowp float qt_Opacity; - uniform lowp sampler2D colorTable; - varying highp vec2 qt_TexCoord0; - - void main() { - gl_FragColor = texture2D(colorTable, qt_TexCoord0); - gl_FragColor.w *= qt_Opacity; - } - " - - vertexShader: " - uniform lowp vec4 d; - uniform highp float tx; - uniform highp float ty; - uniform highp float tz; - uniform highp float tw; - uniform highp float amplitude; - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - - void main() { - highp vec4 pos = qt_Vertex; - - highp float y1 = sin(tx + d.x * qt_MultiTexCoord0.x * 17. + 2. * d.y) + sin(ty + d.z * qt_MultiTexCoord0.x * 11. + 5. * d.w); - highp float y2 = sin(tz + d.w * qt_MultiTexCoord0.x * 7. + 3. * d.z) + sin(tw + d.y * qt_MultiTexCoord0.x * 19. + 3. * d.x); - - pos.y += mix(y1, y2, qt_MultiTexCoord0.y) * amplitude * 0.5; - - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - } - " - - mesh: GridMesh { resolution: Qt.size(width / 10, 4) } - -} |