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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of the examples of the Qt Enterprise Embedded.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: root
+
+ width: 1280
+ height: 800
+
+// Rectangle {
+// anchors.fill: parent
+// color: "black"
+// }
+
+ Flickable {
+ id: flick
+ property real inertia: 0.4
+
+ property real cellWidth;
+ property real cellHeight;
+
+ width: parent.width
+ height: parent.height
+ anchors.horizontalCenter: parent.horizontalCenter
+
+ contentHeight: content.height
+
+ flickableDirection: Flickable.VerticalFlick
+
+ property real topOvershoot: Math.max(0, contentItem.y);
+ property real bottomOvershoot: Math.max(0, root.height - (contentItem.height + contentItem.y));
+// onTopOvershootChanged: print("Top Overshoot:", topOvershoot);
+// onBottomOvershootChanged: print("Bottom Overshoot:", bottomOvershoot);
+
+ Item {
+ id: shiftTrickery
+
+ width: flick.width
+ height: content.height
+
+ Column {
+ id: content;
+
+ y: -flick.contentItem.y + offsetY;
+ width: flick.width * 2 / 3
+ anchors.horizontalCenter: parent.horizontalCenter
+
+ property real offsetY: 0;
+ property real inertia: flick.inertia;
+ property real t;
+ NumberAnimation on t {
+ id: animation;
+ from: 0;
+ to: 1;
+ duration: 1000;
+ loops: Animation.Infinite
+ running: Math.abs(content.y) > 0.001 || Math.abs(content.x) > 0.001
+ }
+
+ onTChanged: {
+ offsetY += (flick.contentItem.y - offsetY) * inertia
+ }
+
+
+ spacing: engine.smallFontSize() * 2
+
+ Item { width: 1; height: engine.smallFontSize() }
+ AboutBoot2Qt { }
+ QtForAndroid { }
+ QtFramework { }
+ Image {
+ id: codeLessImage
+ source: "codeless.png"
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ Item { width: 1; height: engine.smallFontSize() }
+ }
+
+ }
+ }
+
+ ParticleSystem {
+
+ anchors.fill: parent
+
+ ImageParticle {
+ id: imageParticle
+ source: "particle.png"
+ color: "#80c342"
+ alpha: 0
+ colorVariation: 0.3
+ entryEffect: ImageParticle.None
+ }
+
+ Emitter {
+ id: topEmitter
+ width: root.width
+ height: 1
+ x: 0
+ y: -1
+ shape: EllipseShape { fill: true }
+
+ emitRate: 300
+ lifeSpan: 1000
+ size: 20
+ sizeVariation: 4
+ endSize: 0
+
+ enabled: flick.topOvershoot > 0
+
+ velocity: PointDirection { xVariation: 10; yVariation: 50; y: Math.sqrt(flick.topOvershoot) * 10; }
+ acceleration: PointDirection { y: 50 }
+ }
+
+ Emitter {
+ id: bottomEmitter
+ width: root.width
+ height: 1
+ x: 0
+ y: root.height + 1
+ shape: EllipseShape { fill: true }
+
+ emitRate: 300
+ lifeSpan: 1000
+ size: 20
+ sizeVariation: 4
+ endSize: 0
+
+ enabled: flick.bottomOvershoot > 0
+
+ velocity: PointDirection { xVariation: 10; yVariation: -50; y: Math.sqrt(flick.bottomOvershoot) * -10; }
+ acceleration: PointDirection { y: -50 }
+ }
+ }
+}