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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+import QtQuick 2.0 as QQ2
+
+
+ Entity {
+ id: water
+
+ WaterMaterial {
+ id: watermaterial
+
+ property real tox: 0.0
+ property real toy: 0.0
+ property real vertY: 1.0
+ property real waveRandomAnim: 0.0
+
+ diffuse: "textures/WaterDiffuse.jpg"
+ normal: "textures/WaterNormal.jpg"
+ specular: "textures/WaterSpecular.jpg"
+ wave: "textures/Waterwave.jpg"
+ sky: "textures/sky.jpg"
+ foam: "textures/foam.jpg"
+
+ textureScale: slidertexscale.value
+ wavescale: vertY * sliderwavespeed.value
+ specularity: sliderspecularity.value
+ offsetx: tox * slidertexturespeed.value
+ offsety: toy * slidertexturespeed.value
+ normalAmount: slidernormal.value
+ waveheight: sliderwaveheight.value
+ waveStrenght: sliderdistortion.value
+ shininess: 100
+ waveRandom: waveRandomAnim
+ }
+
+ Mesh {
+ id: watermesh
+ source: "models/waterPlane.obj"
+ }
+
+ Transform {
+ id: waterTransform
+ property real scale: 1.0
+ property real rotx: 0.0
+ scale3D: Qt.vector3d(scale, scale, scale)
+ rotationY: slidermeshrotation.value
+ }
+
+ Entity {
+ id: waterEntity
+ components: [watermesh, watermaterial, waterTransform]
+ }
+
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "waveRandomAnim"
+ to: 3.0
+ duration: 4000
+ easing.type: Easing.Linear
+ }
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "waveRandomAnim"
+ to: 1.0
+ duration: 4000
+ easing.type: Easing.Linear
+ }
+ }
+
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+ QQ2.ParallelAnimation {
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "toy"
+ to: 10.0
+ duration: 100000
+ }
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "tox"
+ to: 10.0
+ duration: 100000
+ }
+ }
+ QQ2.ParallelAnimation {
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "toy"
+ to: 0.0
+ duration: 0
+ }
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "tox"
+ to: 0.0
+ duration: 0
+ }
+ }
+ }
+
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "vertY"
+ to: 200
+ duration: 200000
+ easing.type: Easing.Linear
+ }
+ QQ2.NumberAnimation {
+ target: watermaterial
+ property: "vertY"
+ to: 2
+ duration: 200000
+ easing.type: Easing.Linear
+ }
+ }
+}
+