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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.6
+import QtQuick.Scene3D 2.0
+import Qt3D.Render 2.0
+import QtQuick.Controls 1.4
+
+Rectangle {
+ id: scene
+ visible: true
+ property bool colorChange: true
+ anchors.fill: parent
+ color: "#2d2d2d"
+
+ transform: Rotation {
+ id: sceneRotation
+ axis.x: 1
+ axis.y: 0
+ axis.z: 0
+ origin.x: scene.width / 2
+ origin.y: scene.height / 2
+ }
+ Rectangle {
+ id: controlsbg
+ anchors { left: parent.left; top: parent.top; bottom:parent.bottom }
+ width: parent.width * .3
+ color: _backgroundColor
+
+ Column {
+ anchors.fill: parent
+
+ ControlSlider {
+ id: slidertexscale
+ text: "TEXTURE SCALE"
+ value: 1.0
+ minimumValue: 0.3
+ }
+ ControlSlider {
+ id: slidertexturespeed
+ text: "TEXTURE SPEED"
+ value: 1.1
+ maximumValue: 4.0
+ minimumValue: 0.0
+ }
+ ControlSlider {
+ id: sliderspecularity
+ text: "SPECULARITY"
+ value: 1.0
+ maximumValue: 3.0
+ minimumValue: 0.0
+ }
+ ControlSlider {
+ id: sliderdistortion
+ text: "DISTORTION"
+ value: 0.015
+ maximumValue: 0.1
+ minimumValue: 0.0
+ }
+ ControlSlider {
+ id: slidernormal
+ text: "NORMAL AMOUNT"
+ value: 2.2
+ maximumValue: 4.0
+ minimumValue: 0.0
+ }
+ ControlSlider {
+ id: sliderwavespeed
+ text: "WAVE SPEED"
+ value: 0.75
+ maximumValue: 4.0
+ minimumValue: 0.1
+ }
+ ControlSlider {
+ id: sliderwaveheight
+ text: "WAVE HEIGHT"
+ value: 0.2
+ maximumValue: 0.5
+ minimumValue: 0.02
+ }
+ ControlSlider {
+ id: slidermeshrotation
+ text: "MESH ROTATION"
+ value: 35.0
+ maximumValue: 360.0
+ minimumValue: 0.0
+ }
+ }
+ }
+
+ Scene3D {
+ id: scene3d
+ anchors { left: controlsbg.right; top:parent.top; right: parent.right; bottom: parent.bottom }
+ focus: true
+ aspects: ["input", "logic"]
+ cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
+
+ SceneRoot {
+ id: root
+ }
+ }
+}
+