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diff --git a/basicsuite/enterprise-dashboard/TurnIndicator.qml b/basicsuite/enterprise-dashboard/TurnIndicator.qml
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-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of the QtQuick Enterprise Controls Add-on.
-**
-** $QT_BEGIN_LICENSE$
-** Licensees holding valid Qt Commercial licenses may use this file in
-** accordance with the Qt Commercial License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Enterprise.Controls.Styles 1.1
-
-Item {
- // This enum is actually keyboard-related, but it serves its purpose
- // as an indication of direction for us.
- property int direction: Qt.LeftArrow
- property bool on: false
-
- property bool flashing: false
-
- scale: direction === Qt.LeftArrow ? 1 : -1
-
- Timer {
- id: flashTimer
- interval: 500
- running: on
- repeat: true
- onTriggered: flashing = !flashing
- }
-
- function paintOutlinePath(ctx) {
- ctx.beginPath();
- ctx.moveTo(0, height * 0.5);
- ctx.lineTo(0.6 * width, 0);
- ctx.lineTo(0.6 * width, height * 0.28);
- ctx.lineTo(width, height * 0.28);
- ctx.lineTo(width, height * 0.72);
- ctx.lineTo(0.6 * width, height * 0.72);
- ctx.lineTo(0.6 * width, height);
- ctx.lineTo(0, height * 0.5);
- }
-
- Canvas {
- id: backgroundCanvas
- anchors.fill: parent
-
- onPaint: {
- var ctx = getContext("2d");
- ctx.reset();
-
- paintOutlinePath(ctx);
-
- ctx.lineWidth = 1;
- ctx.strokeStyle = "black";
- ctx.stroke();
-
-// ctx.fillStyle = "#552222";
-// ctx.fill();
- }
- }
-
- Canvas {
- id: foregroundCanvas
- anchors.fill: parent
- visible: on && flashing
-
- onPaint: {
- var ctx = getContext("2d");
- ctx.reset();
-
- paintOutlinePath(ctx);
-
- ctx.fillStyle = "green";
- ctx.fill();
- }
- }
-}