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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+ShaderEffect {
+ property variant source
+ property ListModel parameters: ListModel { }
+ property bool divider: false
+ property real dividerValue: 1.0
+ property real targetWidth: 0
+ property real targetHeight: 0
+ property string fragmentShaderSrc
+ property string vertexShaderSrc
+
+ QtObject {
+ id: d
+ property string fragmentShaderCommon: "
+ #ifdef GL_ES
+ precision mediump float;
+ #else
+ # define lowp
+ # define mediump
+ # define highp
+ #endif // GL_ES
+ "
+ }
+
+ // The following is a workaround for the fact that ShaderEffect
+ // doesn't provide a way for shader programs to be read from a file,
+ // rather than being inline in the QML file
+
+ onFragmentShaderSrcChanged:
+ fragmentShader = d.fragmentShaderCommon + fragmentShaderSrc
+ onVertexShaderSrcChanged:
+ vertexShader = vertexShaderSrc
+}