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-rw-r--r--basicsuite/qt5-cinematicdemo/content/DelegateItem.qml93
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diff --git a/basicsuite/qt5-cinematicdemo/content/DelegateItem.qml b/basicsuite/qt5-cinematicdemo/content/DelegateItem.qml
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+++ b/basicsuite/qt5-cinematicdemo/content/DelegateItem.qml
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+import QtQuick 2.0
+
+Item {
+ id: root
+
+ property string name
+ property bool isSelected: listView.currentIndex === index
+
+ width: parent ? parent.width : imageItem.width
+ height: imageItem.height
+ z: isSelected ? 1000 : -index
+ rotation: isSelected ? 0 : -15
+ scale: isSelected ? mainView.height/540 : mainView.height/1080
+ opacity: 1.0 - Math.abs((listView.currentIndex - index) * 0.25)
+
+ Behavior on rotation {
+ NumberAnimation { duration: 500; easing.type: Easing.OutBack }
+ }
+ Behavior on scale {
+ NumberAnimation { duration: 1500; easing.type: Easing.OutElastic }
+ }
+ Behavior on opacity {
+ NumberAnimation { duration: 200; easing.type: Easing.OutQuad }
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (isSelected) {
+ detailsView.image = model.image
+ detailsView.name = model.name
+ detailsView.year = model.year
+ detailsView.director = model.director
+ detailsView.cast = model.cast
+ detailsView.rating = model.rating
+ detailsView.overview = model.overview
+ detailsView.show();
+ } else {
+ listView.currentIndex = index;
+ if (settings.showShootingStarParticles) shootingStarBurst.burst(50);
+ }
+ }
+ }
+
+ Image {
+ id: imageItem
+ anchors.horizontalCenter: parent.horizontalCenter
+ source: "images/" + model.image
+ visible: !settings.showLighting
+ }
+
+ ShaderEffectSource {
+ id: s1
+ sourceItem: imageItem
+ hideSource: settings.showLighting
+ visible: settings.showLighting
+ }
+
+ ShaderEffect {
+ anchors.fill: imageItem
+ property variant src: s1
+ property variant srcNmap: coverNmapSource
+ property real widthPortition: mainView.width/imageItem.width
+ property real heightPortition: mainView.height/imageItem.height
+ property real widthNorm: widthPortition * 0.5 - 0.5
+ property real heightNorm: root.y/imageItem.height - listView.contentY / imageItem.height
+ property real lightPosX: listView.globalLightPosX * widthPortition - widthNorm
+ property real lightPosY: listView.globalLightPosY * heightPortition - heightNorm
+ visible: settings.showLighting
+
+ fragmentShader: "
+ uniform sampler2D src;
+ uniform sampler2D srcNmap;
+ uniform lowp float qt_Opacity;
+ varying highp vec2 qt_TexCoord0;
+ uniform highp float lightPosX;
+ uniform highp float lightPosY;
+ void main() {
+ highp vec4 pix = texture2D(src, qt_TexCoord0.st);
+ highp vec4 pix2 = texture2D(srcNmap, qt_TexCoord0.st);
+ highp vec3 normal = normalize(pix2.rgb * 2.0 - 1.0);
+ highp vec3 light_pos = normalize(vec3(qt_TexCoord0.x - lightPosX, qt_TexCoord0.y - lightPosY, 0.8 ));
+ highp float diffuse = max(dot(normal, light_pos), 0.2);
+
+ // boost a bit
+ diffuse *= 2.5;
+
+ highp vec3 color = diffuse * pix.rgb;
+ gl_FragColor = vec4(color, pix.a) * qt_Opacity;
+ }
+ "
+ }
+}