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-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-Item {
- id: elementContainer
-
- width: place == 2 ? parent.width : (islandWidth-parent.width)/2
- height: place == 2 ? 0.1*islandHeight : 0.4*islandHeight
- x: place == 0 ? -width : place == 1 ? parent.width : 0
- y: place == 2 ? parent.height : (parent.height - height*0.6)
-
- property int place : 0
- property int itemWidth : islandWidth * 0.1
- property int islandWidth: 100
- property int islandHeight: 100
-
- function createElement(xx, yy, itemId) {
- var component = Qt.createComponent("Element.qml")
- if (component.status === Component.Ready)
- component.createObject(elementContainer, {"x": xx, "y": yy, "itemId": itemId});
- }
-
- function createElements()
- {
- // Left side
- if (place === 0) {
- var temp0 = Math.floor(Math.random()*6.9);
- switch(temp0) {
- case 0:
- createElement(elementContainer.width*0.4, elementContainer.height*0.2, 1);
- createElement(elementContainer.width*0.25, elementContainer.height*0.3, 1);
- createElement(elementContainer.width*0.15, elementContainer.height*0.5, 1);
- createElement(elementContainer.width*0.55, elementContainer.height*0.4, 1);
- break;
- case 1:
- createElement(elementContainer.width*0.6, elementContainer.height*0.1, 1);
- createElement(elementContainer.width*0.4, elementContainer.height*0.2, 1);
- createElement(elementContainer.width*0.7, elementContainer.height*0.3, 1);
- createElement(elementContainer.width*0.3, elementContainer.height*0.5, 1);
- break;
- case 2:
- createElement(elementContainer.width*0.6, elementContainer.height*0.1, 3);
- createElement(elementContainer.width*0.4, elementContainer.height*0.6, 4);
- createElement(elementContainer.width*0.8, elementContainer.height*0.8, 4);
- break;
- case 3:
- createElement(elementContainer.width*0.6, elementContainer.height*0.1, 3);
- createElement(elementContainer.width*0.4, elementContainer.height*0.4, 1);
- createElement(elementContainer.width*0.5, elementContainer.height*0.5, 2);
- createElement(elementContainer.width*0.7, elementContainer.height*0.6, 2);
- break;
- case 4:
- case 5:
- var characterId = 10 + Math.floor(Math.random()*5.9);
- createElement(elementContainer.width*0.7, elementContainer.height*0.3, characterId);
- break;
- default: break;
- }
- }
- else if (place === 1) {
- var temp1 = Math.floor(Math.random()*6.9);
- switch(temp1) {
- case 0:
- createElement(elementContainer.width*0.6, elementContainer.height*0.2, 1);
- createElement(elementContainer.width*0.75, elementContainer.height*0.3, 1);
- createElement(elementContainer.width*0.85, elementContainer.height*0.5, 1);
- createElement(elementContainer.width*0.45, elementContainer.height*0.4, 1);
- break;
- case 1:
- createElement(elementContainer.width*0.4, elementContainer.height*0.1, 1);
- createElement(elementContainer.width*0.6, elementContainer.height*0.2, 1);
- createElement(elementContainer.width*0.3, elementContainer.height*0.3, 1);
- createElement(elementContainer.width*0.7, elementContainer.height*0.5, 1);
- break;
- case 2:
- createElement(elementContainer.width*0.4, elementContainer.height*0.1, 3);
- createElement(elementContainer.width*0.6, elementContainer.height*0.6, 4);
- createElement(elementContainer.width*0.2, elementContainer.height*0.8, 4);
- break;
- case 3:
- createElement(elementContainer.width*0.4, elementContainer.height*0.1, 3);
- createElement(elementContainer.width*0.6, elementContainer.height*0.4, 2);
- createElement(elementContainer.width*0.5, elementContainer.height*0.5, 1);
- createElement(elementContainer.width*0.3, elementContainer.height*0.6, 2);
- break;
- case 4:
- case 5:
- var characterId1 = 20 + Math.floor(Math.random()*4.9);
- createElement(elementContainer.width*0.3, elementContainer.height*0.3, characterId1);
- break;
- default: break;
- }
- }
- else {
- var temp2 = Math.floor(Math.random()*4.9);
- switch(temp2) {
- case 0:
- createElement(elementContainer.width*0.8, elementContainer.height*0.8, 5);
- createElement(elementContainer.width*0.4, elementContainer.height*0.5, 5);
- break;
- case 1:
- createElement(elementContainer.width*0.1, elementContainer.height*0.5, 1);
- createElement(elementContainer.width*0.2, elementContainer.height*0.9, 2);
- createElement(elementContainer.width*0.6, elementContainer.height*0.8, 4);
- break;
- case 2:
- createElement(elementContainer.width*0.2, elementContainer.height*0.5, 6);
- createElement(elementContainer.width*0.7, elementContainer.height*0.6, 2);
- createElement(elementContainer.width*0.6, elementContainer.height*0.7, 1);
- break;
- case 3:
- createElement(elementContainer.width*0.2, elementContainer.height*0.8, 6);
- createElement(elementContainer.width*0.7, elementContainer.height*0.6, 6);
- break;
- default: break;
- }
- }
- }
-}