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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "logic.js" as Logic
+
+Item {
+ id: gameOverScreen
+ width: 320
+ height: 400
+ property GameCanvas gameCanvas
+
+ Image {
+ id: img
+ source: "gfx/text-gameover.png"
+ anchors.centerIn: parent
+ }
+
+ ParticleSystem {
+ anchors.fill: parent
+ ImageParticle {
+ id: cloud
+ source: "gfx/cloud.png"
+ alphaVariation: 0.25
+ opacity: 0.25
+ }
+
+ Wander {
+ xVariance: 100;
+ pace: 1;
+ }
+
+ Emitter {
+ id: cloudLeft
+ width: 160
+ height: 160
+ anchors.right: parent.left
+ emitRate: 0.5
+ lifeSpan: 12000
+ velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
+ size: 160
+ }
+
+ Emitter {
+ id: cloudRight
+ width: 160
+ height: 160
+ anchors.left: parent.right
+ emitRate: 0.5
+ lifeSpan: 12000
+ velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
+ size: 160
+ }
+ }
+
+
+ Text {
+ visible: gameCanvas != undefined
+ text: "You saved " + gameCanvas.score + " fishes!"
+ anchors.top: img.bottom
+ anchors.topMargin: 12
+ anchors.horizontalCenter: parent.horizontalCenter
+ font.bold: true
+ color: "#000000"
+ opacity: 0.5
+ }
+
+ Image {
+ source: "gfx/button-play.png"
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 0
+ MouseArea {
+ anchors.fill: parent
+ onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
+ }
+ }
+}