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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "../logic.js" as Logic
+import ".."
+
+TowerBase {
+ id: container
+ hp: 2
+ range: 6
+ damage: 0 // By projectile
+ rof: 40
+ income: 0
+ property var targetMob
+ property real realDamage: 1
+ function fire() {
+ proj.x = 32 - proj.width / 2
+ proj.y = 0
+ targetMob = Logic.gameState.mobs[col][0]
+ projAnim.to = targetMob.y - container.y -10
+ projAnim.start()
+ shootSound.play()
+ sprite.jumpTo("shoot")
+ }
+
+ Image {
+ id: proj
+ y: 1000
+ SequentialAnimation on y {
+ id: projAnim
+ running: false
+ property real to: 1000
+ SmoothedAnimation {
+ to: projAnim.to
+ velocity: 400
+ }
+ ScriptAction {
+ script: {
+ if (targetMob && targetMob.hit) {
+ targetMob.hit(realDamage)
+ targetMob.inked()
+ projSound.play()
+ }
+ }
+ }
+ PropertyAction {
+ value: 1000;
+ }
+ }
+ source: "../gfx/projectile.png"
+ }
+
+ SoundEffect {
+ id: shootSound
+ source: "../audio/shooter-action.wav"
+ }
+ SoundEffect {
+ id: projSound
+ source: "../audio/projectile-action.wav"
+ }
+
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/shooter-idle.png"
+ frameCount: 4
+ frameDuration: 250
+ }
+
+ Sprite {
+ name: "shoot"
+ source: "../gfx/shooter-action.png"
+ frameCount: 5
+ frameDuration: 90
+ to: { "idle" : 1 }
+ }
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ }
+}