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-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-/**
- * ParticleSystem component draw particles with the given color.
- */
-
-ParticleSystem {
- id: root
- anchors.fill: parent
- running: true
-
- property color particleColor: "#ff0000"
- property real angle: particleRoot.angle;
- property int pointCount: particleRoot.pointCount;
- property real radius: particleRoot.distance;
- property real movement: particleRoot.movement;
- property bool emitting: particleRoot.running;
- property int touchX: 0
- property int touchY: 0
- property int startAngle: 0
- property bool pressed: false
- property real targetX: pressed ? touchX : width/2+radius * Math.cos(targetAngle*(Math.PI/180))
- property real targetY: pressed ? touchY : height/2+radius * Math.sin(targetAngle*(Math.PI/180))
- property real targetAngle: angle+startAngle
-
- Emitter {
- id: emitter
- lifeSpan: 1000
- emitRate: 80
- x: targetX
- y: targetY
- enabled: root.emitting
- size: root.height*.05
- endSize: root.height*.1
- sizeVariation: .5
- velocity: AngleDirection{angle:0; angleVariation: 360; magnitude: 10}
- acceleration: AngleDirection{angle:0; angleVariation: 360; magnitude: 10}
- velocityFromMovement: root.movement
- }
-
- ImageParticle {
- id: imageParticle
- source: "images/particle.png"
- color: root.pointCount >0 && root.pressed ? root.particleColor: "#444444"
- alpha: .0
- colorVariation: root.pointCount >0 && root.pressed ? 0.3: .0
-
- Behavior on color{
- enabled: root.pointCount != 0
- ColorAnimation { duration: 500 }
- }
-
- SequentialAnimation on color {
- id: colorAnimation
- loops: Animation.Infinite
- running: root.pointCount === 0
- ColorAnimation {from: root.particleColor; to: "magenta"; duration: 2000}
- ColorAnimation {from: "magenta"; to: "blue"; duration: 1000}
- ColorAnimation {from: "blue"; to: "violet"; duration: 1000}
- ColorAnimation {from: "violet"; to: "red"; duration: 1000}
- ColorAnimation {from: "red"; to: "orange"; duration: 1000}
- ColorAnimation {from: "orange"; to: "yellow"; duration: 1000}
- ColorAnimation {from: "yellow"; to: "green"; duration: 1000}
- ColorAnimation {from: "green"; to: root.particleColor; duration: 2000}
- }
- }
-}