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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "samegame.js" as Logic
+
+Item {
+ id: gameCanvas
+ property bool gameOver: true
+ property int score: 0
+ property int highScore: 0
+ property int moves: 0
+ property string mode: ""
+ property ParticleSystem ps: particleSystem
+ //For easy theming
+ property alias backgroundVisible: bg.visible
+ property string background: "gfx/background.png"
+ property string blockFile: "Block.qml"
+ onBlockFileChanged: Logic.changeBlock(blockFile);
+ property alias particlePack: auxLoader.source
+ //For multiplayer
+ property int score2: 0
+ property int curTurn: 1
+ property bool autoTurnChange: false
+ signal swapPlayers
+ property bool swapping: false
+ //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
+ //For puzzle
+ property url level
+ property bool puzzleWon: false
+ signal puzzleLost //Since root is tracking the puzzle progress
+ function showPuzzleEnd (won) {
+ if (won) {
+ smokeParticle.color = Qt.rgba(0,1,0,0);
+ puzzleWin.play();
+ } else {
+ smokeParticle.color = Qt.rgba(1,0,0,0);
+ puzzleFail.play();
+ puzzleLost();
+ }
+ }
+ function showPuzzleGoal (str) {
+ puzzleTextBubble.opacity = 1;
+ puzzleTextLabel.text = str;
+ }
+ Image {
+ id: bg
+ z: -1
+ anchors.fill: parent
+ source: background;
+ fillMode: Image.PreserveAspectCrop
+ }
+
+ MouseArea {
+ anchors.fill: parent; onClicked: {
+ if (puzzleTextBubble.opacity == 1) {
+ puzzleTextBubble.opacity = 0;
+ Logic.finishLoadingMap();
+ } else if (!swapping) {
+ Logic.handleClick(mouse.x,mouse.y);
+ }
+ }
+ }
+
+ Image {
+ id: highScoreTextBubble
+ opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
+ Behavior on opacity { NumberAnimation {} }
+ anchors.centerIn: parent
+ z: 10
+ source: "gfx/bubble-highscore.png"
+ Image {
+ anchors.centerIn: parent
+ source: "gfx/text-highscore-new.png"
+ rotation: -10
+ }
+ }
+
+ Image {
+ id: puzzleTextBubble
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ source: "gfx/bubble-puzzle.png"
+ Connections {
+ target: gameCanvas
+ onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
+ }
+ Text {
+ id: puzzleTextLabel
+ width: parent.width - 24
+ anchors.centerIn: parent
+ horizontalAlignment: Text.AlignHCenter
+ color: "white"
+ font.pixelSize: 24
+ font.bold: true
+ wrapMode: Text.WordWrap
+ }
+ }
+ onModeChanged: {
+ p1WonImg.opacity = 0;
+ p2WonImg.opacity = 0;
+ }
+ SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
+ SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
+
+ onSwapPlayers: {
+ smokeParticle.color = "yellow"
+ Logic.turnChange();
+ if (curTurn == 1) {
+ p1Text.play();
+ } else {
+ p2Text.play();
+ }
+ clickDelay.running = true;
+ }
+ SequentialAnimation {
+ id: clickDelay
+ ScriptAction { script: gameCanvas.swapping = true; }
+ PauseAnimation { duration: 750 }
+ ScriptAction { script: gameCanvas.swapping = false; }
+ }
+
+ SmokeText {
+ id: p1Text; source: "gfx/text-p1-go.png";
+ system: particleSystem; playerNum: 1
+ opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
+ }
+
+ SmokeText {
+ id: p2Text; source: "gfx/text-p2-go.png";
+ system: particleSystem; playerNum: 2
+ opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
+ }
+
+ onGameOverChanged: {
+ if (gameCanvas.mode == "multiplayer") {
+ if (gameCanvas.score >= gameCanvas.score2) {
+ p1WonImg.opacity = 1;
+ } else {
+ p2WonImg.opacity = 1;
+ }
+ }
+ }
+ Image {
+ id: p1WonImg
+ source: "gfx/text-p1-won.png"
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ }
+ Image {
+ id: p2WonImg
+ source: "gfx/text-p2-won.png"
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ }
+
+ ParticleSystem{
+ id: particleSystem;
+ anchors.fill: parent
+ z: 5
+ ImageParticle {
+ id: smokeParticle
+ groups: ["smoke"]
+ source: "gfx/particle-smoke.png"
+ alpha: 0.1
+ alphaVariation: 0.1
+ color: "yellow"
+ }
+ Loader {
+ id: auxLoader
+ anchors.fill: parent
+ source: "PrimaryPack.qml"
+ onItemChanged: {
+ if (item && "particleSystem" in item)
+ item.particleSystem = particleSystem
+ if (item && "gameArea" in item)
+ item.gameArea = gameCanvas
+ }
+ }
+ }
+}
+