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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property ParticleSystem particleSystem
+ property GameArea gameArea
+ onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
+ Item {
+ id: bgstacker
+ z: 0
+ ImageParticle {
+ groups: ["yellowspots"]
+ color: Qt.darker("yellow");//Actually want desaturated...
+ system: particleSystem
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["redspots"]
+ system: particleSystem
+ color: Qt.darker("red");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["greenspots"]
+ system: particleSystem
+ color: Qt.darker("green");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["bluespots"]
+ system: particleSystem
+ color: Qt.darker("blue");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ }
+ ImageParticle {
+ groups: ["yellow"]
+ system: particleSystem
+ color: Qt.darker("yellow");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["red"]
+ system: particleSystem
+ color: Qt.darker("red");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["green"]
+ system: particleSystem
+ color: Qt.darker("green");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["blue"]
+ system: particleSystem
+ color: Qt.darker("blue");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+}