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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import ShaderReader 1.0
-
-ShaderEffect {
- id: effect
- property variant source
- property ListModel parameters: ListModel { }
- property bool divider: false
- property real dividerValue: 1.0
- property real targetWidth: 0
- property real targetHeight: 0
- property alias fragmentShaderFilename: shaderFileReader.fragmentShaderFilename
- property alias vertexShaderFilename: shaderFileReader.vertexShaderFilename
- //property string fragmentShaderFilename
- //property string vertexShaderFilename
-
- QtObject {
- id: d
- property string fragmentShaderCommon: "
- #ifdef GL_ES
- precision mediump float;
- #else
- # define lowp
- # define mediump
- # define highp
- #endif // GL_ES
- "
- }
-
- ShaderFileReader {
- id: shaderFileReader
- onFragmentShaderFilenameChanged: {
- effect.fragmentShader = d.fragmentShaderCommon + shaderFileReader.fragmentShader
- }
- onVertexShaderFilenameChanged: {
- effect.vertexShader = shaderFileReader.vertexShader
- }
- }
-
- // The following is a workaround for the fact that ShaderEffect
- // doesn't provide a way for shader programs to be read from a file,
- // rather than being inline in the QML file
-
- //onFragmentShaderFilenameChanged:
- // fragmentShader = d.fragmentShaderCommon + shaderFileReader.readFile("qml/QtDemo/demos/shaders/" + fragmentShaderFilename)
- //onVertexShaderFilenameChanged:
- // vertexShader = shaderFileReader.readFile("qml/QtDemo/demos/shaders/" + vertexShaderFilename)
-}
-