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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: For any questions to Digia, please use the contact form at
+** http://qt.digia.com/
+**
+** This file is part of the examples of the Qt Enterprise Embedded.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef SHADERFILEREADER_H
+#define SHADERFILEREADER_H
+
+#include <QtCore/QObject>
+#include <QtCore/QString>
+
+class ShaderFileReader : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(QString fragmentShaderFilename READ fragmentShaderFilename
+ WRITE setFragmentShaderFilename NOTIFY fragmentShaderFilenameChanged)
+ Q_PROPERTY(QString vertexShaderFilename READ vertexShaderFilename
+ WRITE setVertexShaderFilename NOTIFY vertexShaderFilenameChanged)
+
+ Q_PROPERTY(QString fragmentShader READ fragmentShader)
+ Q_PROPERTY(QString vertexShader READ vertexShader)
+
+public:
+ ShaderFileReader(QObject* parent = 0);
+ ~ShaderFileReader();
+
+ void setFragmentShaderFilename(const QString &name);
+ void setVertexShaderFilename(const QString &name);
+ QString fragmentShaderFilename() const { return m_fragmentShaderFilename; }
+ QString vertexShaderFilename() const { return m_vertexShaderFilename; }
+
+ QString fragmentShader() const;
+ QString vertexShader() const;
+
+protected:
+ QString readShaderFile(const QString &fileName) const;
+
+Q_SIGNALS:
+ void fragmentShaderFilenameChanged();
+ void vertexShaderFilenameChanged();
+
+private:
+ QString m_fragmentShaderFilename;
+ QString m_vertexShaderFilename;
+};
+
+Q_DECLARE_METATYPE(ShaderFileReader*)
+
+#endif // SHADERFILEREADER_H