diff options
Diffstat (limited to 'basicsuite/qt5-everywhere/demos/shaders/shaders')
19 files changed, 0 insertions, 1327 deletions
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh deleted file mode 100755 index baa9554..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh +++ /dev/null @@ -1,74 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float grid; -uniform float dividerValue; -uniform float step_x; -uniform float step_y; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - float offx = floor(uv.x / (grid * step_x)); - float offy = floor(uv.y / (grid * step_y)); - vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb; - vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y)); - vec2 pw = pow(abs(prc - 0.5), vec2(2.0)); - float rs = pow(0.45, 2.0); - float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y); - float y = (res.r + res.g + res.b) / 3.0; - vec3 ra = res / y; - float ls = 0.3; - float lb = ceil(y / ls); - float lf = ls * lb + 0.3; - res = lf * res; - vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr); - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * texture2D(source, uv); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh deleted file mode 100755 index 40756c4..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh +++ /dev/null @@ -1,62 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float threshold; -uniform float dividerValue; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 orig = texture2D(source, uv); - vec3 col = orig.rgb; - float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b; - y = y < threshold ? 0.0 : 1.0; - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0); - else - gl_FragColor = qt_Opacity * orig; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh deleted file mode 100755 index bd13a0b..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh +++ /dev/null @@ -1,71 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -const float step_w = 0.0015625; -const float step_h = 0.0027778; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb; - vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb; - vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb; - vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb; - vec3 t5 = texture2D(source, uv).rgb; - vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb; - vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb; - vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb; - vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb; - vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5; - float y = (rr.r + rr.g + rr.b) / 3.0; - vec3 col = vec3(y, y, y) + 0.3; - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * texture2D(source, uv); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh deleted file mode 100755 index 96ae8e4..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh +++ /dev/null @@ -1,67 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -uniform float dividerValue; -uniform float blurSize; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - c += texture2D(source, uv - vec2(4.0*blurSize, 0.0)) * 0.05; - c += texture2D(source, uv - vec2(3.0*blurSize, 0.0)) * 0.09; - c += texture2D(source, uv - vec2(2.0*blurSize, 0.0)) * 0.12; - c += texture2D(source, uv - vec2(1.0*blurSize, 0.0)) * 0.15; - c += texture2D(source, uv) * 0.18; - c += texture2D(source, uv + vec2(1.0*blurSize, 0.0)) * 0.15; - c += texture2D(source, uv + vec2(2.0*blurSize, 0.0)) * 0.12; - c += texture2D(source, uv + vec2(3.0*blurSize, 0.0)) * 0.09; - c += texture2D(source, uv + vec2(4.0*blurSize, 0.0)) * 0.05; - } else { - c = texture2D(source, qt_TexCoord0); - } - gl_FragColor = qt_Opacity * c; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh deleted file mode 100755 index 6bc7b8b..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh +++ /dev/null @@ -1,68 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -uniform float dividerValue; -uniform float blurSize; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - c += texture2D(source, uv - vec2(0.0, 4.0*blurSize)) * 0.05; - c += texture2D(source, uv - vec2(0.0, 3.0*blurSize)) * 0.09; - c += texture2D(source, uv - vec2(0.0, 2.0*blurSize)) * 0.12; - c += texture2D(source, uv - vec2(0.0, 1.0*blurSize)) * 0.15; - c += texture2D(source, uv) * 0.18; - c += texture2D(source, uv + vec2(0.0, 1.0*blurSize)) * 0.15; - c += texture2D(source, uv + vec2(0.0, 2.0*blurSize)) * 0.12; - c += texture2D(source, uv + vec2(0.0, 3.0*blurSize)) * 0.09; - c += texture2D(source, uv + vec2(0.0, 4.0*blurSize)) * 0.05; - } else { - c = texture2D(source, qt_TexCoord0); - } - // First pass we don't apply opacity - gl_FragColor = c; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh deleted file mode 100755 index e0adcfd..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh +++ /dev/null @@ -1,72 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -const float step_w = 0.0015625; -const float step_h = 0.0027778; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb; - vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb; - vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb; - vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb; - vec3 t5 = texture2D(source, uv).rgb; - vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb; - vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb; - vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb; - vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb; - vec3 xx = t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9; - vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9; - vec3 rr = sqrt(xx * xx + yy * yy); - vec3 col = rr * 2.0 * t5; - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * texture2D(source, uv); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh deleted file mode 100755 index 0f25bfa..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh +++ /dev/null @@ -1,88 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float targetHue; -uniform float windowWidth; -uniform float dividerValue; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void rgb2hsl(vec3 rgb, out float h, out float s, float l) -{ - float maxval = max(rgb.r, max(rgb.g, rgb.b)); - float minval = min(rgb.r, min(rgb.g, rgb.b)); - float delta = maxval - minval; - l = (minval + maxval) / 2.0; - s = 0.0; - if (l > 0.0 && l < 1.0) - s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l); - h = 0.0; - if (delta > 0.0) - { - if (rgb.r == maxval && rgb.g != maxval) - h += (rgb.g - rgb.b ) / delta; - if (rgb.g == maxval && rgb.b != maxval) - h += 2.0 + (rgb.b - rgb.r) / delta; - if (rgb.b == maxval && rgb.r != maxval) - h += 4.0 + (rgb.r - rgb.g) / delta; - h *= 60.0; - } -} - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec3 col = texture2D(source, uv).rgb; - float h, s, l; - rgb2hsl(col, h, s, l); - float h2 = (h > targetHue) ? h - 360.0 : h + 360.0; - float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b; - vec3 result; - if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth)) - result = col; - else - result = vec3(y, y, y); - gl_FragColor = qt_Opacity * vec4(result, 1.0); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh deleted file mode 100755 index 922d79b..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh +++ /dev/null @@ -1,64 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/ - -uniform float dividerValue; -uniform float granularity; -uniform float targetWidth; -uniform float targetHeight; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec2 tc = qt_TexCoord0; - if (uv.x < dividerValue && granularity > 0.0) { - float dx = granularity / targetWidth; - float dy = granularity / targetHeight; - tc = vec2(dx*(floor(uv.x/dx) + 0.5), - dy*(floor(uv.y/dy) + 0.5)); - } - gl_FragColor = qt_Opacity * texture2D(source, tc); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh deleted file mode 100755 index e5c77ce..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh +++ /dev/null @@ -1,68 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/ - -uniform float dividerValue; -uniform float gamma; -uniform float numColors; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - vec3 x = texture2D(source, uv).rgb; - x = pow(x, vec3(gamma, gamma, gamma)); - x = x * numColors; - x = floor(x); - x = x / numColors; - x = pow(x, vec3(1.0/gamma)); - c = vec4(x, 1.0); - } else { - c = texture2D(source, uv); - } - gl_FragColor = qt_Opacity * c; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh deleted file mode 100755 index 6d4187c..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh +++ /dev/null @@ -1,78 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://labs.qt.nokia.com/2011/03/22/the-convenient-power-of-qml-scene-graph/ - -uniform float dividerValue; -uniform float targetWidth; -uniform float targetHeight; -uniform float time; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -const float PI = 3.1415926535; -const int ITER = 7; -const float RATE = 0.1; -uniform float amplitude; -uniform float n; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec2 tc = uv; - vec2 p = vec2(-1.0 + 2.0 * gl_FragCoord.x / targetWidth, -(-1.0 + 2.0 * gl_FragCoord.y / targetHeight)); - float diffx = 0.0; - float diffy = 0.0; - vec4 col; - if (uv.x < dividerValue) { - for (int i=0; i<ITER; ++i) { - float theta = float(i) * PI / float(ITER); - vec2 r = vec2(cos(theta) * p.x + sin(theta) * p.y, -1.0 * sin(theta) * p.x + cos(theta) * p.y); - float diff = (sin(2.0 * PI * n * (r.y + time * RATE)) + 1.0) / 2.0; - diffx += diff * sin(theta); - diffy += diff * cos(theta); - } - tc = 0.5*(vec2(1.0,1.0) + p) + amplitude * vec2(diffx, diffy); - } - gl_FragColor = qt_Opacity * texture2D(source, tc); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh deleted file mode 100755 index 89d570e..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh +++ /dev/null @@ -1,41 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh deleted file mode 100755 index 196c517..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh +++ /dev/null @@ -1,59 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 orig = texture2D(source, uv); - vec3 col = orig.rgb; - float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b; - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0); - else - gl_FragColor = qt_Opacity * orig; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh deleted file mode 100755 index 3907637..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -uniform float amount; -const float step_w = 0.0015625; -const float step_h = 0.0027778; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9) -{ - return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9; -} - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb; - vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb; - vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb; - vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb; - vec3 t5 = texture2D(source, uv).rgb; - vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb; - vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb; - vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb; - vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb; - vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9); - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * texture2D(source, uv); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh deleted file mode 100755 index 64f33c8..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh +++ /dev/null @@ -1,73 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://www.geeks3d.com/20091116/shader-library-2d-shockwave-post-processing-filter-glsl/ - -uniform float centerX; -uniform float centerY; -uniform float dividerValue; -uniform float granularity; -uniform float time; -uniform float weight; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec2 tc = qt_TexCoord0; - vec2 center = vec2(centerX, centerY); - const vec3 shock = vec3(10.0, 1.5, 0.1); - if (uv.x < dividerValue) { - float distance = distance(uv, center); - if ((distance <= (time + shock.z)) && - (distance >= (time - shock.z))) { - float diff = (distance - time); - float powDiff = 1.0 - pow(abs(diff*shock.x), shock.y*weight); - float diffTime = diff * powDiff; - vec2 diffUV = normalize(uv - center); - tc += (diffUV * diffTime); - } - } - gl_FragColor = qt_Opacity * texture2D(source, tc); -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh deleted file mode 100755 index 96732fa..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh +++ /dev/null @@ -1,83 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on "Graphics Shaders: Theory and Practice" (http://cgeducation.org/ShadersBook/) - -uniform float dividerValue; -uniform float mixLevel; -uniform float resS; -uniform float resT; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 c = vec4(0.0); - if (uv.x < dividerValue) { - vec2 st = qt_TexCoord0.st; - vec3 irgb = texture2D(source, st).rgb; - vec2 stp0 = vec2(1.0 / resS, 0.0); - vec2 st0p = vec2(0.0 , 1.0 / resT); - vec2 stpp = vec2(1.0 / resS, 1.0 / resT); - vec2 stpm = vec2(1.0 / resS, -1.0 / resT); - const vec3 W = vec3(0.2125, 0.7154, 0.0721); - float i00 = dot(texture2D(source, st).rgb, W); - float im1m1 = dot(texture2D(source, st-stpp).rgb, W); - float ip1p1 = dot(texture2D(source, st+stpp).rgb, W); - float im1p1 = dot(texture2D(source, st-stpm).rgb, W); - float ip1m1 = dot(texture2D(source, st+stpm).rgb, W); - float im10 = dot(texture2D(source, st-stp0).rgb, W); - float ip10 = dot(texture2D(source, st+stp0).rgb, W); - float i0m1 = dot(texture2D(source, st-st0p).rgb, W); - float i0p1 = dot(texture2D(source, st+st0p).rgb, W); - float h = -1.0*im1p1 - 2.0*i0p1 - 1.0*ip1p1 + 1.0*im1m1 + 2.0*i0m1 + 1.0*ip1m1; - float v = -1.0*im1m1 - 2.0*im10 - 1.0*im1p1 + 1.0*ip1m1 + 2.0*ip10 + 1.0*ip1p1; - float mag = 1.0 - length(vec2(h, v)); - vec3 target = vec3(mag, mag, mag); - c = vec4(target, 1.0); - } else { - c = texture2D(source, qt_TexCoord0); - } - gl_FragColor = qt_Opacity * c; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh deleted file mode 100755 index 2814dfb..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh +++ /dev/null @@ -1,92 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/ - -uniform float dividerValue; -uniform float threshold; -uniform float resS; -uniform float resT; -uniform float magTol; -uniform float quantize; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec4 color = vec4(1.0, 0.0, 0.0, 1.1); - vec2 uv = qt_TexCoord0.xy; - if (uv.x < dividerValue) { - vec2 st = qt_TexCoord0.st; - vec3 rgb = texture2D(source, st).rgb; - vec2 stp0 = vec2(1.0/resS, 0.0); - vec2 st0p = vec2(0.0 , 1.0/resT); - vec2 stpp = vec2(1.0/resS, 1.0/resT); - vec2 stpm = vec2(1.0/resS, -1.0/resT); - float i00 = dot( texture2D(source, st).rgb, vec3(0.2125,0.7154,0.0721)); - float im1m1 = dot( texture2D(source, st-stpp).rgb, vec3(0.2125,0.7154,0.0721)); - float ip1p1 = dot( texture2D(source, st+stpp).rgb, vec3(0.2125,0.7154,0.0721)); - float im1p1 = dot( texture2D(source, st-stpm).rgb, vec3(0.2125,0.7154,0.0721)); - float ip1m1 = dot( texture2D(source, st+stpm).rgb, vec3(0.2125,0.7154,0.0721)); - float im10 = dot( texture2D(source, st-stp0).rgb, vec3(0.2125,0.7154,0.0721)); - float ip10 = dot( texture2D(source, st+stp0).rgb, vec3(0.2125,0.7154,0.0721)); - float i0m1 = dot( texture2D(source, st-st0p).rgb, vec3(0.2125,0.7154,0.0721)); - float i0p1 = dot( texture2D(source, st+st0p).rgb, vec3(0.2125,0.7154,0.0721)); - float h = -1.*im1p1 - 2.*i0p1 - 1.*ip1p1 + 1.*im1m1 + 2.*i0m1 + 1.*ip1m1; - float v = -1.*im1m1 - 2.*im10 - 1.*im1p1 + 1.*ip1m1 + 2.*ip10 + 1.*ip1p1; - float mag = sqrt(h*h + v*v); - if (mag > magTol) { - color = vec4(0.0, 0.0, 0.0, 1.0); - } - else { - rgb.rgb *= quantize; - rgb.rgb += vec3(0.5, 0.5, 0.5); - ivec3 irgb = ivec3(rgb.rgb); - rgb.rgb = vec3(irgb) / quantize; - color = vec4(rgb, 1.0); - } - } else { - color = texture2D(source, uv); - } - gl_FragColor = qt_Opacity * color; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh deleted file mode 100755 index bd20c8e..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh +++ /dev/null @@ -1,64 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 orig = texture2D(source, uv); - float cr = pow(0.1, 2.0); - float pt = pow(uv.x - 0.5, 2.0) + pow(uv.y - 0.5, 2.0); - float d = pt - cr; - float cf = 1.0; - if (d > 0.0) - cf = 1.0 - 2.0 * d; - vec3 col = cf * orig.rgb; - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * orig; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh deleted file mode 100755 index 6852495..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh +++ /dev/null @@ -1,66 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html - -uniform float dividerValue; -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec4 orig = texture2D(source, uv); - vec3 col = orig.rgb; - float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b; - y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0); - if (y == 0.5) - col = vec3(0.8, 0.0, 0.0); - else if (y == 1.0) - col = vec3(0.9, 0.9, 0.0); - else - col = vec3(0.0, 0.0, 0.0); - if (uv.x < dividerValue) - gl_FragColor = qt_Opacity * vec4(col, 1.0); - else - gl_FragColor = qt_Opacity * orig; -} diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh deleted file mode 100755 index 1670de3..0000000 --- a/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh +++ /dev/null @@ -1,62 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Mobility Components. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// Based on http://labs.qt.nokia.com/2011/03/22/the-convenient-power-of-qml-scene-graph/ - -uniform float amplitude; -uniform float dividerValue; -uniform float frequency; -uniform float time; - -uniform sampler2D source; -uniform lowp float qt_Opacity; -varying vec2 qt_TexCoord0; - -void main() -{ - vec2 uv = qt_TexCoord0.xy; - vec2 tc = qt_TexCoord0; - if (uv.x < dividerValue) { - vec2 p = sin(time + frequency * qt_TexCoord0); - tc += amplitude * vec2(p.y, -p.x); - } - gl_FragColor = qt_Opacity * texture2D(source, tc); -} |