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-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh74
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh62
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh71
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh67
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh68
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh72
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh88
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh64
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh68
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh78
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh41
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh59
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh75
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh73
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh83
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh92
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh64
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh66
-rwxr-xr-xbasicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh62
19 files changed, 1327 insertions, 0 deletions
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh
new file mode 100755
index 0000000..baa9554
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/billboard.fsh
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float grid;
+uniform float dividerValue;
+uniform float step_x;
+uniform float step_y;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ float offx = floor(uv.x / (grid * step_x));
+ float offy = floor(uv.y / (grid * step_y));
+ vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
+ vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
+ vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
+ float rs = pow(0.45, 2.0);
+ float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
+ float y = (res.r + res.g + res.b) / 3.0;
+ vec3 ra = res / y;
+ float ls = 0.3;
+ float lb = ceil(y / ls);
+ float lf = ls * lb + 0.3;
+ res = lf * res;
+ vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * texture2D(source, uv);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh
new file mode 100755
index 0000000..40756c4
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/blackandwhite.fsh
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float threshold;
+uniform float dividerValue;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 orig = texture2D(source, uv);
+ vec3 col = orig.rgb;
+ float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
+ y = y < threshold ? 0.0 : 1.0;
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
+ else
+ gl_FragColor = qt_Opacity * orig;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh
new file mode 100755
index 0000000..bd13a0b
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/emboss.fsh
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+const float step_w = 0.0015625;
+const float step_h = 0.0027778;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
+ vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
+ vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
+ vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
+ vec3 t5 = texture2D(source, uv).rgb;
+ vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
+ vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
+ vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
+ vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
+ vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;
+ float y = (rr.r + rr.g + rr.b) / 3.0;
+ vec3 col = vec3(y, y, y) + 0.3;
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * texture2D(source, uv);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh
new file mode 100755
index 0000000..96ae8e4
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_h.fsh
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+uniform float dividerValue;
+uniform float blurSize;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 c = vec4(0.0);
+ if (uv.x < dividerValue) {
+ c += texture2D(source, uv - vec2(4.0*blurSize, 0.0)) * 0.05;
+ c += texture2D(source, uv - vec2(3.0*blurSize, 0.0)) * 0.09;
+ c += texture2D(source, uv - vec2(2.0*blurSize, 0.0)) * 0.12;
+ c += texture2D(source, uv - vec2(1.0*blurSize, 0.0)) * 0.15;
+ c += texture2D(source, uv) * 0.18;
+ c += texture2D(source, uv + vec2(1.0*blurSize, 0.0)) * 0.15;
+ c += texture2D(source, uv + vec2(2.0*blurSize, 0.0)) * 0.12;
+ c += texture2D(source, uv + vec2(3.0*blurSize, 0.0)) * 0.09;
+ c += texture2D(source, uv + vec2(4.0*blurSize, 0.0)) * 0.05;
+ } else {
+ c = texture2D(source, qt_TexCoord0);
+ }
+ gl_FragColor = qt_Opacity * c;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh
new file mode 100755
index 0000000..6bc7b8b
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/gaussianblur_v.fsh
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+uniform float dividerValue;
+uniform float blurSize;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 c = vec4(0.0);
+ if (uv.x < dividerValue) {
+ c += texture2D(source, uv - vec2(0.0, 4.0*blurSize)) * 0.05;
+ c += texture2D(source, uv - vec2(0.0, 3.0*blurSize)) * 0.09;
+ c += texture2D(source, uv - vec2(0.0, 2.0*blurSize)) * 0.12;
+ c += texture2D(source, uv - vec2(0.0, 1.0*blurSize)) * 0.15;
+ c += texture2D(source, uv) * 0.18;
+ c += texture2D(source, uv + vec2(0.0, 1.0*blurSize)) * 0.15;
+ c += texture2D(source, uv + vec2(0.0, 2.0*blurSize)) * 0.12;
+ c += texture2D(source, uv + vec2(0.0, 3.0*blurSize)) * 0.09;
+ c += texture2D(source, uv + vec2(0.0, 4.0*blurSize)) * 0.05;
+ } else {
+ c = texture2D(source, qt_TexCoord0);
+ }
+ // First pass we don't apply opacity
+ gl_FragColor = c;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh
new file mode 100755
index 0000000..e0adcfd
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/glow.fsh
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+const float step_w = 0.0015625;
+const float step_h = 0.0027778;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
+ vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
+ vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
+ vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
+ vec3 t5 = texture2D(source, uv).rgb;
+ vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
+ vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
+ vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
+ vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
+ vec3 xx = t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;
+ vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;
+ vec3 rr = sqrt(xx * xx + yy * yy);
+ vec3 col = rr * 2.0 * t5;
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * texture2D(source, uv);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh
new file mode 100755
index 0000000..0f25bfa
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/isolate.fsh
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float targetHue;
+uniform float windowWidth;
+uniform float dividerValue;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void rgb2hsl(vec3 rgb, out float h, out float s, float l)
+{
+ float maxval = max(rgb.r, max(rgb.g, rgb.b));
+ float minval = min(rgb.r, min(rgb.g, rgb.b));
+ float delta = maxval - minval;
+ l = (minval + maxval) / 2.0;
+ s = 0.0;
+ if (l > 0.0 && l < 1.0)
+ s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l);
+ h = 0.0;
+ if (delta > 0.0)
+ {
+ if (rgb.r == maxval && rgb.g != maxval)
+ h += (rgb.g - rgb.b ) / delta;
+ if (rgb.g == maxval && rgb.b != maxval)
+ h += 2.0 + (rgb.b - rgb.r) / delta;
+ if (rgb.b == maxval && rgb.r != maxval)
+ h += 4.0 + (rgb.r - rgb.g) / delta;
+ h *= 60.0;
+ }
+}
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec3 col = texture2D(source, uv).rgb;
+ float h, s, l;
+ rgb2hsl(col, h, s, l);
+ float h2 = (h > targetHue) ? h - 360.0 : h + 360.0;
+ float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ vec3 result;
+ if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth))
+ result = col;
+ else
+ result = vec3(y, y, y);
+ gl_FragColor = qt_Opacity * vec4(result, 1.0);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh
new file mode 100755
index 0000000..922d79b
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/pixelate.fsh
@@ -0,0 +1,64 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
+
+uniform float dividerValue;
+uniform float granularity;
+uniform float targetWidth;
+uniform float targetHeight;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec2 tc = qt_TexCoord0;
+ if (uv.x < dividerValue && granularity > 0.0) {
+ float dx = granularity / targetWidth;
+ float dy = granularity / targetHeight;
+ tc = vec2(dx*(floor(uv.x/dx) + 0.5),
+ dy*(floor(uv.y/dy) + 0.5));
+ }
+ gl_FragColor = qt_Opacity * texture2D(source, tc);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh
new file mode 100755
index 0000000..e5c77ce
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/posterize.fsh
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/
+
+uniform float dividerValue;
+uniform float gamma;
+uniform float numColors;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 c = vec4(0.0);
+ if (uv.x < dividerValue) {
+ vec3 x = texture2D(source, uv).rgb;
+ x = pow(x, vec3(gamma, gamma, gamma));
+ x = x * numColors;
+ x = floor(x);
+ x = x / numColors;
+ x = pow(x, vec3(1.0/gamma));
+ c = vec4(x, 1.0);
+ } else {
+ c = texture2D(source, uv);
+ }
+ gl_FragColor = qt_Opacity * c;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh
new file mode 100755
index 0000000..6d4187c
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/ripple.fsh
@@ -0,0 +1,78 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://labs.qt.nokia.com/2011/03/22/the-convenient-power-of-qml-scene-graph/
+
+uniform float dividerValue;
+uniform float targetWidth;
+uniform float targetHeight;
+uniform float time;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+const float PI = 3.1415926535;
+const int ITER = 7;
+const float RATE = 0.1;
+uniform float amplitude;
+uniform float n;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec2 tc = uv;
+ vec2 p = vec2(-1.0 + 2.0 * gl_FragCoord.x / targetWidth, -(-1.0 + 2.0 * gl_FragCoord.y / targetHeight));
+ float diffx = 0.0;
+ float diffy = 0.0;
+ vec4 col;
+ if (uv.x < dividerValue) {
+ for (int i=0; i<ITER; ++i) {
+ float theta = float(i) * PI / float(ITER);
+ vec2 r = vec2(cos(theta) * p.x + sin(theta) * p.y, -1.0 * sin(theta) * p.x + cos(theta) * p.y);
+ float diff = (sin(2.0 * PI * n * (r.y + time * RATE)) + 1.0) / 2.0;
+ diffx += diff * sin(theta);
+ diffy += diff * cos(theta);
+ }
+ tc = 0.5*(vec2(1.0,1.0) + p) + amplitude * vec2(diffx, diffy);
+ }
+ gl_FragColor = qt_Opacity * texture2D(source, tc);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh
new file mode 100755
index 0000000..89d570e
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/selectionpanel.fsh
@@ -0,0 +1,41 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh
new file mode 100755
index 0000000..196c517
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/sepia.fsh
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 orig = texture2D(source, uv);
+ vec3 col = orig.rgb;
+ float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0);
+ else
+ gl_FragColor = qt_Opacity * orig;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh
new file mode 100755
index 0000000..3907637
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/sharpen.fsh
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+uniform float amount;
+const float step_w = 0.0015625;
+const float step_h = 0.0027778;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9)
+{
+ return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9;
+}
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
+ vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
+ vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
+ vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
+ vec3 t5 = texture2D(source, uv).rgb;
+ vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
+ vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
+ vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
+ vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
+ vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9);
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * texture2D(source, uv);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh
new file mode 100755
index 0000000..64f33c8
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/shockwave.fsh
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20091116/shader-library-2d-shockwave-post-processing-filter-glsl/
+
+uniform float centerX;
+uniform float centerY;
+uniform float dividerValue;
+uniform float granularity;
+uniform float time;
+uniform float weight;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec2 tc = qt_TexCoord0;
+ vec2 center = vec2(centerX, centerY);
+ const vec3 shock = vec3(10.0, 1.5, 0.1);
+ if (uv.x < dividerValue) {
+ float distance = distance(uv, center);
+ if ((distance <= (time + shock.z)) &&
+ (distance >= (time - shock.z))) {
+ float diff = (distance - time);
+ float powDiff = 1.0 - pow(abs(diff*shock.x), shock.y*weight);
+ float diffTime = diff * powDiff;
+ vec2 diffUV = normalize(uv - center);
+ tc += (diffUV * diffTime);
+ }
+ }
+ gl_FragColor = qt_Opacity * texture2D(source, tc);
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh
new file mode 100755
index 0000000..96732fa
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/sobeledgedetection1.fsh
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on "Graphics Shaders: Theory and Practice" (http://cgeducation.org/ShadersBook/)
+
+uniform float dividerValue;
+uniform float mixLevel;
+uniform float resS;
+uniform float resT;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 c = vec4(0.0);
+ if (uv.x < dividerValue) {
+ vec2 st = qt_TexCoord0.st;
+ vec3 irgb = texture2D(source, st).rgb;
+ vec2 stp0 = vec2(1.0 / resS, 0.0);
+ vec2 st0p = vec2(0.0 , 1.0 / resT);
+ vec2 stpp = vec2(1.0 / resS, 1.0 / resT);
+ vec2 stpm = vec2(1.0 / resS, -1.0 / resT);
+ const vec3 W = vec3(0.2125, 0.7154, 0.0721);
+ float i00 = dot(texture2D(source, st).rgb, W);
+ float im1m1 = dot(texture2D(source, st-stpp).rgb, W);
+ float ip1p1 = dot(texture2D(source, st+stpp).rgb, W);
+ float im1p1 = dot(texture2D(source, st-stpm).rgb, W);
+ float ip1m1 = dot(texture2D(source, st+stpm).rgb, W);
+ float im10 = dot(texture2D(source, st-stp0).rgb, W);
+ float ip10 = dot(texture2D(source, st+stp0).rgb, W);
+ float i0m1 = dot(texture2D(source, st-st0p).rgb, W);
+ float i0p1 = dot(texture2D(source, st+st0p).rgb, W);
+ float h = -1.0*im1p1 - 2.0*i0p1 - 1.0*ip1p1 + 1.0*im1m1 + 2.0*i0m1 + 1.0*ip1m1;
+ float v = -1.0*im1m1 - 2.0*im10 - 1.0*im1p1 + 1.0*ip1m1 + 2.0*ip10 + 1.0*ip1p1;
+ float mag = 1.0 - length(vec2(h, v));
+ vec3 target = vec3(mag, mag, mag);
+ c = vec4(target, 1.0);
+ } else {
+ c = texture2D(source, qt_TexCoord0);
+ }
+ gl_FragColor = qt_Opacity * c;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh
new file mode 100755
index 0000000..2814dfb
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/toon.fsh
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
+
+uniform float dividerValue;
+uniform float threshold;
+uniform float resS;
+uniform float resT;
+uniform float magTol;
+uniform float quantize;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec4 color = vec4(1.0, 0.0, 0.0, 1.1);
+ vec2 uv = qt_TexCoord0.xy;
+ if (uv.x < dividerValue) {
+ vec2 st = qt_TexCoord0.st;
+ vec3 rgb = texture2D(source, st).rgb;
+ vec2 stp0 = vec2(1.0/resS, 0.0);
+ vec2 st0p = vec2(0.0 , 1.0/resT);
+ vec2 stpp = vec2(1.0/resS, 1.0/resT);
+ vec2 stpm = vec2(1.0/resS, -1.0/resT);
+ float i00 = dot( texture2D(source, st).rgb, vec3(0.2125,0.7154,0.0721));
+ float im1m1 = dot( texture2D(source, st-stpp).rgb, vec3(0.2125,0.7154,0.0721));
+ float ip1p1 = dot( texture2D(source, st+stpp).rgb, vec3(0.2125,0.7154,0.0721));
+ float im1p1 = dot( texture2D(source, st-stpm).rgb, vec3(0.2125,0.7154,0.0721));
+ float ip1m1 = dot( texture2D(source, st+stpm).rgb, vec3(0.2125,0.7154,0.0721));
+ float im10 = dot( texture2D(source, st-stp0).rgb, vec3(0.2125,0.7154,0.0721));
+ float ip10 = dot( texture2D(source, st+stp0).rgb, vec3(0.2125,0.7154,0.0721));
+ float i0m1 = dot( texture2D(source, st-st0p).rgb, vec3(0.2125,0.7154,0.0721));
+ float i0p1 = dot( texture2D(source, st+st0p).rgb, vec3(0.2125,0.7154,0.0721));
+ float h = -1.*im1p1 - 2.*i0p1 - 1.*ip1p1 + 1.*im1m1 + 2.*i0m1 + 1.*ip1m1;
+ float v = -1.*im1m1 - 2.*im10 - 1.*im1p1 + 1.*ip1m1 + 2.*ip10 + 1.*ip1p1;
+ float mag = sqrt(h*h + v*v);
+ if (mag > magTol) {
+ color = vec4(0.0, 0.0, 0.0, 1.0);
+ }
+ else {
+ rgb.rgb *= quantize;
+ rgb.rgb += vec3(0.5, 0.5, 0.5);
+ ivec3 irgb = ivec3(rgb.rgb);
+ rgb.rgb = vec3(irgb) / quantize;
+ color = vec4(rgb, 1.0);
+ }
+ } else {
+ color = texture2D(source, uv);
+ }
+ gl_FragColor = qt_Opacity * color;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh
new file mode 100755
index 0000000..bd20c8e
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/vignette.fsh
@@ -0,0 +1,64 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 orig = texture2D(source, uv);
+ float cr = pow(0.1, 2.0);
+ float pt = pow(uv.x - 0.5, 2.0) + pow(uv.y - 0.5, 2.0);
+ float d = pt - cr;
+ float cf = 1.0;
+ if (d > 0.0)
+ cf = 1.0 - 2.0 * d;
+ vec3 col = cf * orig.rgb;
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * orig;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh
new file mode 100755
index 0000000..6852495
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/warhol.fsh
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
+
+uniform float dividerValue;
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec4 orig = texture2D(source, uv);
+ vec3 col = orig.rgb;
+ float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
+ y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0);
+ if (y == 0.5)
+ col = vec3(0.8, 0.0, 0.0);
+ else if (y == 1.0)
+ col = vec3(0.9, 0.9, 0.0);
+ else
+ col = vec3(0.0, 0.0, 0.0);
+ if (uv.x < dividerValue)
+ gl_FragColor = qt_Opacity * vec4(col, 1.0);
+ else
+ gl_FragColor = qt_Opacity * orig;
+}
diff --git a/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh b/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh
new file mode 100755
index 0000000..1670de3
--- /dev/null
+++ b/basicsuite/qt5-everywhere/demos/shaders/shaders/wobble.fsh
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Based on http://labs.qt.nokia.com/2011/03/22/the-convenient-power-of-qml-scene-graph/
+
+uniform float amplitude;
+uniform float dividerValue;
+uniform float frequency;
+uniform float time;
+
+uniform sampler2D source;
+uniform lowp float qt_Opacity;
+varying vec2 qt_TexCoord0;
+
+void main()
+{
+ vec2 uv = qt_TexCoord0.xy;
+ vec2 tc = qt_TexCoord0;
+ if (uv.x < dividerValue) {
+ vec2 p = sin(time + frequency * qt_TexCoord0);
+ tc += amplitude * vec2(p.y, -p.x);
+ }
+ gl_FragColor = qt_Opacity * texture2D(source, tc);
+}