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diff --git a/basicsuite/qt5-launchpresentation/NoisyGradient.qml b/basicsuite/qt5-launchpresentation/NoisyGradient.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt 5 launch demo.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-ShaderEffect {
-
- id: effectRoot;
-
- width: 1280
- height: 720
-
- property Gradient gradient: Gradient {
- GradientStop { position: 0; color: "white" }
- GradientStop { position: 0.4; color: "blue" }
- GradientStop { position: 1.0; color: "black" }
- }
-
- Rectangle {
- id: colorTable
- width: 1
- height: 128;
-
- gradient: effectRoot.gradient;
-
- layer.enabled: true
- layer.smooth: true
-
- visible: false;
- }
-
- property variant source: colorTable;
-
- blending: false;
-
- fragmentShader:"
- #ifdef GL_ES
- precision lowp float;
- #endif
-
- uniform lowp sampler2D source;
- uniform lowp float qt_Opacity;
- varying highp vec2 qt_TexCoord0;
-
- // Noise function from: http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl
- float rand(vec2 n) {
- return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
- }
-
- void main() {
- lowp float len = clamp(length(vec2(0.5, 0.0) - qt_TexCoord0), 0.0, 1.0);
- gl_FragColor = texture2D(source, vec2(0, len)) * qt_Opacity + rand(qt_TexCoord0) * 0.05;
- }
-"
-}