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diff --git a/basicsuite/qt5-launchpresentation/Swirl.qml b/basicsuite/qt5-launchpresentation/Swirl.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt 5 launch demo.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-ShaderEffect {
- id: shader
-
- width: 400
- height: 300
-
- property real speed: 1
-
- property color d: Qt.rgba(Math.random() * 0.7,
- Math.random() * 0.5,
- Math.random() * 0.7,
- Math.random() * 0.5)
- property real tx
- NumberAnimation on tx { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite }
- property real ty
- NumberAnimation on ty { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite }
- property real tz
- NumberAnimation on tz { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite }
- property real tw
- NumberAnimation on tw { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000 / speed; loops: Animation.Infinite }
-
- property real amplitude: height / 2
-
- property variant colorTable: ShaderEffectSource { sourceItem: Rectangle { width: 4; height: 4; color: "green" } }
-
- fragmentShader: "
- uniform lowp float qt_Opacity;
- uniform lowp sampler2D colorTable;
- varying highp vec2 qt_TexCoord0;
- varying lowp float xx;
-
- void main() {
- gl_FragColor = texture2D(colorTable, qt_TexCoord0);
- gl_FragColor.xyz += xx * 0.1;
- gl_FragColor *= qt_Opacity;
- }
- "
-
- vertexShader: "
- uniform lowp vec4 d;
- uniform highp float tx;
- uniform highp float ty;
- uniform highp float tz;
- uniform highp float tw;
- uniform highp float amplitude;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- varying lowp float xx;
- void main() {
- highp vec4 pos = qt_Vertex;
-
- highp float y = sin(-tx + d.x * qt_MultiTexCoord0.x * 57. + 12. * d.y)
- + sin(ty * 2.0 + d.z * qt_MultiTexCoord0.x * 21. + 5. * d.w)
- + sin(tz * 4.0 + d.y * qt_MultiTexCoord0.x * 13. + 7.0 * d.x)
- + sin(-ty * 8.0 + d.w * qt_MultiTexCoord0.x * 29. + 15. * d.z);
- highp float x = sin(-tx + d.x * qt_MultiTexCoord0.x * 213. + 15. * d.y)
- + sin(ty * 2.0 + d.z * qt_MultiTexCoord0.x * 107. + 12. * d.w)
- + sin(tz * 4.0 + d.y * qt_MultiTexCoord0.x * 13. + 5. * d.x)
- + sin(-ty * 8.0 + d.w * qt_MultiTexCoord0.x * 15. + 7. * d.z);
- xx = x;
-
- pos.xy += vec2(x * sin(qt_MultiTexCoord0.x * 3.14152) * 0.3,
- y * (1.0 - qt_MultiTexCoord0.y)) * amplitude;
-
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }
- "
-
- mesh: GridMesh { resolution: Qt.size(width / 10, 4) }
-
-}