diff options
Diffstat (limited to 'basicsuite/qt5-launchpresentation/maroon/Maroon.qml')
-rw-r--r-- | basicsuite/qt5-launchpresentation/maroon/Maroon.qml | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/basicsuite/qt5-launchpresentation/maroon/Maroon.qml b/basicsuite/qt5-launchpresentation/maroon/Maroon.qml deleted file mode 100644 index d7bfcb6..0000000 --- a/basicsuite/qt5-launchpresentation/maroon/Maroon.qml +++ /dev/null @@ -1,233 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import QtQuick.Particles 2.0 -import "content" -import "content/logic.js" as Logic - -Item { - id: root - width: 320 - height: 480 - property var gameState: Logic.newGameState(canvas); - property bool passedSplash: false - - Image { - source:"content/gfx/background.png" - anchors.bottom: view.bottom - - ParticleSystem { - id: particles - anchors.fill: parent - - ImageParticle { - id: bubble - anchors.fill: parent - source: "content/gfx/catch.png" - opacity: 0.25 - } - - Wander { - xVariance: 25; - pace: 25; - } - - Emitter { - width: parent.width - height: 150 - anchors.bottom: parent.bottom - anchors.bottomMargin: 3 - startTime: 15000 - - emitRate: 2 - lifeSpan: 15000 - - acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 } - - size: 24 - sizeVariation: 16 - } - } - } - - Column { - id: view - y: -(height - 480) - width: 320 - - GameOverScreen { gameCanvas: canvas } - - Item { - id: canvasArea - width: 320 - height: 480 - - Row { - height: childrenRect.height - Image { - id: wave - y: 30 - source:"content/gfx/wave.png" - } - Image { - y: 30 - source:"content/gfx/wave.png" - } - NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite } - SequentialAnimation on y { - loops: Animation.Infinite - NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } - NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } - } - } - - Row { - opacity: 0.5 - Image { - id: wave2 - y: 25 - source: "content/gfx/wave.png" - } - Image { - y: 25 - source: "content/gfx/wave.png" - } - NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite } - SequentialAnimation on y { - loops: Animation.Infinite - NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } - NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } - } - } - - Image { - source: "content/gfx/sunlight.png" - opacity: 0.02 - y: 0 - anchors.horizontalCenter: parent.horizontalCenter - transformOrigin: Item.Top - SequentialAnimation on rotation { - loops: Animation.Infinite - NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } - NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } - } - } - - Image { - source: "content/gfx/sunlight.png" - opacity: 0.04 - y: 20 - anchors.horizontalCenter: parent.horizontalCenter - transformOrigin: Item.Top - SequentialAnimation on rotation { - loops: Animation.Infinite - NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } - NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } - } - } - - Image { - source: "content/gfx/grid.png" - opacity: 0.5 - } - - GameCanvas { - id: canvas - anchors.bottom: parent.bottom - anchors.bottomMargin: 20 - x: 32 - focus: true - } - - InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width } - - //3..2..1..go - Timer { - id: countdownTimer - interval: 1000 - running: root.countdown < 5 - repeat: true - onTriggered: root.countdown++ - } - Repeater { - model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"] - delegate: Image { - visible: root.countdown <= index - opacity: root.countdown == index ? 0.5 : 0.1 - scale: root.countdown >= index ? 1.0 : 0.0 - source: modelData - Behavior on opacity { NumberAnimation {} } - Behavior on scale { NumberAnimation {} } - } - } - } - - NewGameScreen { - onStartButtonClicked: root.passedSplash = true - } - } - - property int countdown: 10 - Timer { - id: gameStarter - interval: 4000 - running: false - repeat: false - onTriggered: Logic.startGame(canvas); - } - - states: [ - State { - name: "gameOn"; when: gameState.gameOver == false && passedSplash - PropertyChanges { target: view; y: -(height - 960) } - StateChangeScript { script: root.countdown = 0; } - PropertyChanges { target: gameStarter; running: true } - }, - State { - name: "gameOver"; when: gameState.gameOver == true - PropertyChanges { target: view; y: 0 } - } - ] - - transitions: Transition { - NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad } - } -} |