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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import "logic.js" as Logic
-
-Item {
- id: gameOverScreen
- width: 320
- height: 400
- property GameCanvas gameCanvas
-
- Image {
- id: img
- source: "gfx/text-gameover.png"
- anchors.centerIn: parent
- }
-
- ParticleSystem {
- anchors.fill: parent
- ImageParticle {
- id: cloud
- source: "gfx/cloud.png"
- alphaVariation: 0.25
- opacity: 0.25
- }
-
- Wander {
- xVariance: 100;
- pace: 1;
- }
-
- Emitter {
- id: cloudLeft
- width: 160
- height: 160
- anchors.right: parent.left
- emitRate: 0.5
- lifeSpan: 12000
- velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
- size: 160
- }
-
- Emitter {
- id: cloudRight
- width: 160
- height: 160
- anchors.left: parent.right
- emitRate: 0.5
- lifeSpan: 12000
- velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
- size: 160
- }
- }
-
-
- Text {
- visible: gameCanvas != undefined
- text: "You saved " + gameCanvas.score + " fishes!"
- anchors.top: img.bottom
- anchors.topMargin: 12
- anchors.horizontalCenter: parent.horizontalCenter
- font.bold: true
- color: "#000000"
- opacity: 0.5
- }
-
- Image {
- source: "gfx/button-play.png"
- anchors.bottom: parent.bottom
- anchors.bottomMargin: 0
- MouseArea {
- anchors.fill: parent
- onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
- }
- }
-}