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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-Item {
- id: container
- property string name: "Fish"
- property int col: 0
- property real hp: 3
- property real damage: 1
- property real speed: 0.25
- property int rof: 30 //In ticks
- property int fireCounter: 0
- property bool dying: false
- width: parent ? parent.squareSize : 0
- height: parent ? parent.squareSize : 0
- x: col * width
- z: 1001
- function fire() { }
-
- function die() {
- if (dying)
- return;
- dying = true;
- bubble.jumpTo("burst");
- if (fishSprite.currentSprite == "front")
- fishSprite.jumpTo(Math.random() > 0.5 ? "left" : "right" );
- fishSwim.start();
- Logic.gameState.score += 1;
- killedSound.play();
- bubble.scale = 0.9
- destroy(350);
- }
-
- function inked() {
- if (hp > 0)
- ink.jumpTo("dirty");
- }
-
- function hit(dmg) {
- hp -= dmg;
-
- if (hp <= 0)
- Logic.killMob(col, container);
- }
-
- Component.onCompleted: spawnSound.play()
-
- SoundEffect {
- id: spawnSound
- source: "../audio/catch.wav"
- }
- SoundEffect {
- id: killedSound
- source: "../audio/catch-action.wav"
- }
-
- SpriteSequence {
- id: fishSprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "left"
- source: "../gfx/mob-idle.png"
- frameWidth: 64
- frameHeight: 64
- frameCount: 1
- frameDuration: 800
- frameDurationVariation: 400
- to: { "front" : 1 }
- }
-
- Sprite {
- name: "front"
- source: "../gfx/mob-idle.png"
- frameCount: 1
- frameX: 64
- frameWidth: 64
- frameHeight: 64
- frameDuration: 800
- frameDurationVariation: 400
- to: { "left" : 1, "right" : 1 }
- }
-
- Sprite {
- name: "right"
- source: "../gfx/mob-idle.png"
- frameCount: 1
- frameX: 128
- frameWidth: 64
- frameHeight: 64
- frameDuration: 800
- frameDurationVariation: 400
- to: { "front" : 1 }
- }
-
-
- Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
- name: "dummy"
- source: "../gfx/melee-idle.png"
- frameCount: 8
- frameWidth: 64
- frameHeight: 64
- frameX: 0
- frameDuration: 200
- }
-
- NumberAnimation on x {
- id: fishSwim
- running: false
- property bool goingLeft: fishSprite.currentSprite == "right"
- to: goingLeft ? -360 : 360
- duration: 300
- }
- }
-
- SpriteSequence {
- id: bubble
- width: 64
- height: 64
- scale: 0.4 + (0.2 * hp)
- interpolate: false
- goalSprite: ""
-
- Behavior on scale {
- NumberAnimation { duration: 150; easing.type: Easing.OutBack }
- }
-
- Sprite {
- name: "big"
- source: "../gfx/catch.png"
- frameCount: 1
- to: { "burst" : 0 }
- }
-
- Sprite {
- name: "burst"
- source: "../gfx/catch-action.png"
- frameCount: 3
- frameX: 64
- frameDuration: 200
- }
-
- Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
- name: "dummy"
- source: "../gfx/melee-idle.png"
- frameCount: 8
- frameWidth: 64
- frameHeight: 64
- frameX: 0
- frameDuration: 200
- }
- SequentialAnimation on width {
- loops: Animation.Infinite
- NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad }
- NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad }
- }
- SequentialAnimation on height {
- loops: Animation.Infinite
- NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad }
- NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad }
- }
- }
-
- SpriteSequence {
- id: ink
- width: 64
- height: 64
- scale: bubble.scale
- goalSprite: ""
-
- Sprite {
- name: "clean"
- source: "../gfx/projectile-action.png"
- frameCount: 1
- frameX: 0
- frameWidth: 64
- frameHeight: 64
- }
- Sprite {
- name: "dirty"
- source: "../gfx/projectile-action.png"
- frameCount: 3
- frameX: 64
- frameWidth: 64
- frameHeight: 64
- frameDuration: 150
- to: {"clean":1}
- }
-
- Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
- name: "dummy"
- source: "../gfx/melee-idle.png"
- frameCount: 8
- frameWidth: 64
- frameHeight: 64
- frameX: 0
- frameDuration: 200
- }
- SequentialAnimation on width {
- loops: Animation.Infinite
- NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad }
- NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad }
- }
- SequentialAnimation on height {
- loops: Animation.Infinite
- NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad }
- NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad }
- }
-
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x - 5; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x - 5; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
-}
-