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Diffstat (limited to 'basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml')
-rw-r--r-- | basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml deleted file mode 100644 index 00437f4..0000000 --- a/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml +++ /dev/null @@ -1,133 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import "../logic.js" as Logic -import ".." - -TowerBase { - id: container - hp: 10 - range: 0.4 - rof: 10 - property real detonationRange: 2.5 - - function fire() { - sound.play() - sprite.jumpTo("shoot") - animDelay.start() - } - - function finishFire() { - var sCol = Math.max(0, col - 1) - var eCol = Math.min(Logic.gameState.cols - 1, col + 1) - var killList = new Array() - for (var i = sCol; i <= eCol; i++) { - for (var j = 0; j < Logic.gameState.mobs[i].length; j++) - if (Math.abs(Logic.gameState.mobs[i][j].y - container.y) < Logic.gameState.squareSize * detonationRange) - killList.push(Logic.gameState.mobs[i][j]) - while (killList.length > 0) - Logic.killMob(i, killList.pop()) - } - Logic.killTower(row, col); - } - - Timer { - id: animDelay - running: false - interval: shootState.frameCount * shootState.frameDuration - onTriggered: finishFire() - } - - function die() - { - destroy() // No blink, because we usually meant to die - } - - SoundEffect { - id: sound - source: "../audio/bomb-action.wav" - } - - SpriteSequence { - id: sprite - width: 64 - height: 64 - interpolate: false - goalSprite: "" - - Sprite { - name: "idle" - source: "../gfx/bomb-idle.png" - frameCount: 4 - frameDuration: 800 - } - - Sprite { - id: shootState - name: "shoot" - source: "../gfx/bomb-action.png" - frameCount: 6 - frameDuration: 155 - to: { "dying" : 1 } // So that if it takes a frame to clean up, it is on the last frame of the explosion - } - - Sprite { - name: "dying" - source: "../gfx/bomb-action.png" - frameCount: 1 - frameX: 64 * 5 - frameWidth: 64 - frameHeight: 64 - frameDuration: 155 - } - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad } - NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad } - } - SequentialAnimation on y { - loops: Animation.Infinite - NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad } - NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad } - } - } -} |