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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-TowerBase {
- id: container
- hp: 10
- range: 0.4
- rof: 10
- property real detonationRange: 2.5
-
- function fire() {
- sound.play()
- sprite.jumpTo("shoot")
- animDelay.start()
- }
-
- function finishFire() {
- var sCol = Math.max(0, col - 1)
- var eCol = Math.min(Logic.gameState.cols - 1, col + 1)
- var killList = new Array()
- for (var i = sCol; i <= eCol; i++) {
- for (var j = 0; j < Logic.gameState.mobs[i].length; j++)
- if (Math.abs(Logic.gameState.mobs[i][j].y - container.y) < Logic.gameState.squareSize * detonationRange)
- killList.push(Logic.gameState.mobs[i][j])
- while (killList.length > 0)
- Logic.killMob(i, killList.pop())
- }
- Logic.killTower(row, col);
- }
-
- Timer {
- id: animDelay
- running: false
- interval: shootState.frameCount * shootState.frameDuration
- onTriggered: finishFire()
- }
-
- function die()
- {
- destroy() // No blink, because we usually meant to die
- }
-
- SoundEffect {
- id: sound
- source: "../audio/bomb-action.wav"
- }
-
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/bomb-idle.png"
- frameCount: 4
- frameDuration: 800
- }
-
- Sprite {
- id: shootState
- name: "shoot"
- source: "../gfx/bomb-action.png"
- frameCount: 6
- frameDuration: 155
- to: { "dying" : 1 } // So that if it takes a frame to clean up, it is on the last frame of the explosion
- }
-
- Sprite {
- name: "dying"
- source: "../gfx/bomb-action.png"
- frameCount: 1
- frameX: 64 * 5
- frameWidth: 64
- frameHeight: 64
- frameDuration: 155
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
- SequentialAnimation on y {
- loops: Animation.Infinite
- NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
- }
- }
-}