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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "../logic.js" as Logic
+import ".."
+
+TowerBase {
+ id: container
+ rof: 160
+ income: 5
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/factory-idle.png"
+ frameCount: 4
+ frameDuration: 200
+ }
+
+ Sprite {
+ name: "action"
+ source: "../gfx/factory-action.png"
+ frameCount: 4
+ frameDuration: 90
+ to: { "idle" : 1 }
+ }
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ SoundEffect {
+ id: actionSound
+ source: "../audio/factory-action.wav"
+ }
+
+ function fire() {
+ actionSound.play()
+ sprite.jumpTo("action")
+ coinLaunch.start()
+ }
+
+ function spawn() {
+ coin.target = Logic.gameState.mapToItem(container, 240, -32)
+ }
+
+ Image {
+ id: coin
+ property var target: { "x" : 0, "y" : 0 }
+ source: "../gfx/currency.png"
+ visible: false
+ }
+
+ SequentialAnimation {
+ id: coinLaunch
+ PropertyAction { target: coin; property: "visible"; value: true }
+ ParallelAnimation {
+ NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
+ NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
+ }
+ PropertyAction { target: coin; property: "visible"; value: false }
+ }
+}