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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import "../logic.js" as Logic
-import ".."
-
-TowerBase {
- id: container
- hp: 2
- range: 6
- damage: 0 // By projectile
- rof: 40
- income: 0
- property var targetMob
- property real realDamage: 1
- function fire() {
- proj.x = 32 - proj.width / 2
- proj.y = 0
- targetMob = Logic.gameState.mobs[col][0]
- projAnim.to = targetMob.y - container.y -10
- projAnim.start()
- shootSound.play()
- sprite.jumpTo("shoot")
- }
-
- Image {
- id: proj
- y: 1000
- SequentialAnimation on y {
- id: projAnim
- running: false
- property real to: 1000
- SmoothedAnimation {
- to: projAnim.to
- velocity: 400
- }
- ScriptAction {
- script: {
- if (targetMob && targetMob.hit) {
- targetMob.hit(realDamage)
- targetMob.inked()
- projSound.play()
- }
- }
- }
- PropertyAction {
- value: 1000;
- }
- }
- source: "../gfx/projectile.png"
- }
-
- SoundEffect {
- id: shootSound
- source: "../audio/shooter-action.wav"
- }
- SoundEffect {
- id: projSound
- source: "../audio/projectile-action.wav"
- }
-
- SpriteSequence {
- id: sprite
- width: 64
- height: 64
- interpolate: false
- goalSprite: ""
-
- Sprite {
- name: "idle"
- source: "../gfx/shooter-idle.png"
- frameCount: 4
- frameDuration: 250
- }
-
- Sprite {
- name: "shoot"
- source: "../gfx/shooter-action.png"
- frameCount: 5
- frameDuration: 90
- to: { "idle" : 1 }
- }
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
- NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
- }
- }
-}