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-rw-r--r--basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml133
-rw-r--r--basicsuite/qt5-launchpresentation/maroon/content/towers/Factory.qml114
-rw-r--r--basicsuite/qt5-launchpresentation/maroon/content/towers/Melee.qml83
-rw-r--r--basicsuite/qt5-launchpresentation/maroon/content/towers/Ranged.qml128
-rw-r--r--basicsuite/qt5-launchpresentation/maroon/content/towers/TowerBase.qml72
5 files changed, 530 insertions, 0 deletions
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml
new file mode 100644
index 0000000..00437f4
--- /dev/null
+++ b/basicsuite/qt5-launchpresentation/maroon/content/towers/Bomb.qml
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "../logic.js" as Logic
+import ".."
+
+TowerBase {
+ id: container
+ hp: 10
+ range: 0.4
+ rof: 10
+ property real detonationRange: 2.5
+
+ function fire() {
+ sound.play()
+ sprite.jumpTo("shoot")
+ animDelay.start()
+ }
+
+ function finishFire() {
+ var sCol = Math.max(0, col - 1)
+ var eCol = Math.min(Logic.gameState.cols - 1, col + 1)
+ var killList = new Array()
+ for (var i = sCol; i <= eCol; i++) {
+ for (var j = 0; j < Logic.gameState.mobs[i].length; j++)
+ if (Math.abs(Logic.gameState.mobs[i][j].y - container.y) < Logic.gameState.squareSize * detonationRange)
+ killList.push(Logic.gameState.mobs[i][j])
+ while (killList.length > 0)
+ Logic.killMob(i, killList.pop())
+ }
+ Logic.killTower(row, col);
+ }
+
+ Timer {
+ id: animDelay
+ running: false
+ interval: shootState.frameCount * shootState.frameDuration
+ onTriggered: finishFire()
+ }
+
+ function die()
+ {
+ destroy() // No blink, because we usually meant to die
+ }
+
+ SoundEffect {
+ id: sound
+ source: "../audio/bomb-action.wav"
+ }
+
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/bomb-idle.png"
+ frameCount: 4
+ frameDuration: 800
+ }
+
+ Sprite {
+ id: shootState
+ name: "shoot"
+ source: "../gfx/bomb-action.png"
+ frameCount: 6
+ frameDuration: 155
+ to: { "dying" : 1 } // So that if it takes a frame to clean up, it is on the last frame of the explosion
+ }
+
+ Sprite {
+ name: "dying"
+ source: "../gfx/bomb-action.png"
+ frameCount: 1
+ frameX: 64 * 5
+ frameWidth: 64
+ frameHeight: 64
+ frameDuration: 155
+ }
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ }
+}
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/Factory.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/Factory.qml
new file mode 100644
index 0000000..b34a184
--- /dev/null
+++ b/basicsuite/qt5-launchpresentation/maroon/content/towers/Factory.qml
@@ -0,0 +1,114 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "../logic.js" as Logic
+import ".."
+
+TowerBase {
+ id: container
+ rof: 160
+ income: 5
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/factory-idle.png"
+ frameCount: 4
+ frameDuration: 200
+ }
+
+ Sprite {
+ name: "action"
+ source: "../gfx/factory-action.png"
+ frameCount: 4
+ frameDuration: 90
+ to: { "idle" : 1 }
+ }
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ SoundEffect {
+ id: actionSound
+ source: "../audio/factory-action.wav"
+ }
+
+ function fire() {
+ actionSound.play()
+ sprite.jumpTo("action")
+ coinLaunch.start()
+ }
+
+ function spawn() {
+ coin.target = Logic.gameState.mapToItem(container, 240, -32)
+ }
+
+ Image {
+ id: coin
+ property var target: { "x" : 0, "y" : 0 }
+ source: "../gfx/currency.png"
+ visible: false
+ }
+
+ SequentialAnimation {
+ id: coinLaunch
+ PropertyAction { target: coin; property: "visible"; value: true }
+ ParallelAnimation {
+ NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
+ NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
+ }
+ PropertyAction { target: coin; property: "visible"; value: false }
+ }
+}
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/Melee.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/Melee.qml
new file mode 100644
index 0000000..1b49a45
--- /dev/null
+++ b/basicsuite/qt5-launchpresentation/maroon/content/towers/Melee.qml
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import ".."
+
+TowerBase {
+ hp: 4
+ range: 0.1
+ damage: 1
+ rof: 40
+ income: 0
+
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/melee-idle.png"
+ frameCount: 8
+ frameDuration: 250
+ }
+
+ Sprite {
+ name: "shoot"
+ source: "../gfx/melee-action.png"
+ frameCount: 2
+ frameDuration: 200
+ to: { "idle" : 1 }
+ }
+ }
+
+ function fire() {
+ shootSound.play()
+ sprite.jumpTo("shoot")
+ }
+
+ SoundEffect {
+ id: shootSound
+ source: "../audio/melee-action.wav"
+ }
+}
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/Ranged.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/Ranged.qml
new file mode 100644
index 0000000..33f3354
--- /dev/null
+++ b/basicsuite/qt5-launchpresentation/maroon/content/towers/Ranged.qml
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "../logic.js" as Logic
+import ".."
+
+TowerBase {
+ id: container
+ hp: 2
+ range: 6
+ damage: 0 // By projectile
+ rof: 40
+ income: 0
+ property var targetMob
+ property real realDamage: 1
+ function fire() {
+ proj.x = 32 - proj.width / 2
+ proj.y = 0
+ targetMob = Logic.gameState.mobs[col][0]
+ projAnim.to = targetMob.y - container.y -10
+ projAnim.start()
+ shootSound.play()
+ sprite.jumpTo("shoot")
+ }
+
+ Image {
+ id: proj
+ y: 1000
+ SequentialAnimation on y {
+ id: projAnim
+ running: false
+ property real to: 1000
+ SmoothedAnimation {
+ to: projAnim.to
+ velocity: 400
+ }
+ ScriptAction {
+ script: {
+ if (targetMob && targetMob.hit) {
+ targetMob.hit(realDamage)
+ targetMob.inked()
+ projSound.play()
+ }
+ }
+ }
+ PropertyAction {
+ value: 1000;
+ }
+ }
+ source: "../gfx/projectile.png"
+ }
+
+ SoundEffect {
+ id: shootSound
+ source: "../audio/shooter-action.wav"
+ }
+ SoundEffect {
+ id: projSound
+ source: "../audio/projectile-action.wav"
+ }
+
+ SpriteSequence {
+ id: sprite
+ width: 64
+ height: 64
+ interpolate: false
+ goalSprite: ""
+
+ Sprite {
+ name: "idle"
+ source: "../gfx/shooter-idle.png"
+ frameCount: 4
+ frameDuration: 250
+ }
+
+ Sprite {
+ name: "shoot"
+ source: "../gfx/shooter-action.png"
+ frameCount: 5
+ frameDuration: 90
+ to: { "idle" : 1 }
+ }
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
+ }
+ }
+}
diff --git a/basicsuite/qt5-launchpresentation/maroon/content/towers/TowerBase.qml b/basicsuite/qt5-launchpresentation/maroon/content/towers/TowerBase.qml
new file mode 100644
index 0000000..5c71cb0
--- /dev/null
+++ b/basicsuite/qt5-launchpresentation/maroon/content/towers/TowerBase.qml
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ property real hp: 1
+ property real range: 0
+ property real damage: 0
+ property int rof: 100
+ property int fireCounter: 0
+ property int income: 0
+ property int row: 0
+ property int col: 0
+
+ width: parent ? parent.squareSize : 0
+ height: parent ? parent.squareSize : 0
+ //This is how it is placed on the gameboard, do not modify/animate the X/Y/Z of a TowerBase please
+ x: col * width
+ y: row * height
+ z: 1000
+
+ function fire() { }
+ function spawn() { } //After all game properties are set
+ function die() { stdDeath.start(); destroy(1000); }
+ function sell() { destroy(); }
+
+ SequentialAnimation on opacity {
+ id: stdDeath
+ running: false
+ loops: 2
+ NumberAnimation { from: 1; to: 0; }
+ NumberAnimation { from: 0; to: 1; }
+ }
+}