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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import "content/samegame.js" as Logic
-import "settings.js" as Settings
-import "content"
-
-Rectangle {
- id: root
- width: 320; height: 480
- property int acc: 0
-
-
- function loadPuzzle() {
- if (gameCanvas.mode != "")
- Logic.cleanUp();
- Logic.startNewGame(gameCanvas,"puzzle","levels/level"+acc+".qml")
- }
- function nextPuzzle() {
- acc = (acc + 1) % 10;
- loadPuzzle();
- }
- Timer {
- id: gameOverTimer
- interval: 1500
- running : gameCanvas.gameOver && gameCanvas.mode == "puzzle" //mode will be reset by cleanUp();
- repeat : false
- onTriggered: {
- Logic.cleanUp();
- nextPuzzle();
- }
- }
-
- Image {
- source: "content/gfx/background.png"
- anchors.fill: parent
- }
-
- GameArea {
- id: gameCanvas
- z: 1
- y: Settings.headerHeight
-
- width: parent.width
- height: parent.height - Settings.headerHeight - Settings.footerHeight
-
- backgroundVisible: root.state == "in-game"
- onModeChanged: if (gameCanvas.mode != "puzzle") puzzleWon = false; //UI has stricter constraints on this variable than the game does
- Age {
- groups: ["redspots", "greenspots", "bluespots", "yellowspots"]
- enabled: root.state == ""
- system: gameCanvas.ps
- }
-
- onPuzzleLost: acc--;//So that nextPuzzle() reloads the current one
-
- }
-
- Item {
- id: menu
- z: 2
- width: parent.width;
- anchors.top: parent.top
- anchors.bottom: bottomBar.top
-
- LogoAnimation {
- x: 64
- y: Settings.headerHeight
- particleSystem: gameCanvas.ps
- running: root.state == ""
- }
- Row {
- x: 112
- y: 20
- Image { source: "content/gfx/logo-a.png" }
- Image { source: "content/gfx/logo-m.png" }
- Image { source: "content/gfx/logo-e.png" }
- }
-
- Column {
- y: 100 + 40
- spacing: Settings.menuButtonSpacing
-
- Button {
- width: root.width
- rotatedButton: true
- imgSrc: "content/gfx/but-game-1.png"
- onClicked: {
- if (root.state == "in-game")
- return //Prevent double clicking
- root.state = "in-game"
- gameCanvas.blockFile = "Block.qml"
- gameCanvas.background = "gfx/background.png"
- arcadeTimer.start();
- }
- //Emitted particles don't fade out, because ImageParticle is on the GameArea
- system: gameCanvas.ps
- group: "green"
- Timer {
- id: arcadeTimer
- interval: Settings.menuDelay
- running : false
- repeat : false
- onTriggered: Logic.startNewGame(gameCanvas)
- }
- }
-
- Button {
- width: root.width
- rotatedButton: true
- imgSrc: "content/gfx/but-game-2.png"
- onClicked: {
- if (root.state == "in-game")
- return
- root.state = "in-game"
- gameCanvas.blockFile = "Block.qml"
- gameCanvas.background = "gfx/background.png"
- twopTimer.start();
- }
- system: gameCanvas.ps
- group: "green"
- Timer {
- id: twopTimer
- interval: Settings.menuDelay
- running : false
- repeat : false
- onTriggered: Logic.startNewGame(gameCanvas, "multiplayer")
- }
- }
-
- Button {
- width: root.width
- rotatedButton: true
- imgSrc: "content/gfx/but-game-3.png"
- onClicked: {
- if (root.state == "in-game")
- return
- root.state = "in-game"
- gameCanvas.blockFile = "SimpleBlock.qml"
- gameCanvas.background = "gfx/background.png"
- endlessTimer.start();
- }
- system: gameCanvas.ps
- group: "blue"
- Timer {
- id: endlessTimer
- interval: Settings.menuDelay
- running : false
- repeat : false
- onTriggered: Logic.startNewGame(gameCanvas, "endless")
- }
- }
-
- Button {
- width: root.width
- rotatedButton: true
- imgSrc: "content/gfx/but-game-4.png"
- group: "yellow"
- onClicked: {
- if (root.state == "in-game")
- return
- root.state = "in-game"
- gameCanvas.blockFile = "PuzzleBlock.qml"
- gameCanvas.background = "gfx/background.png"
- puzzleTimer.start();
- }
- Timer {
- id: puzzleTimer
- interval: Settings.menuDelay
- running : false
- repeat : false
- onTriggered: loadPuzzle();
- }
- system: gameCanvas.ps
- }
- }
- }
-
- Image {
- id: scoreBar
- source: "content/gfx/bar.png"
- width: parent.width
- z: 6
- y: -Settings.headerHeight
- height: Settings.headerHeight
- Behavior on opacity { NumberAnimation {} }
- SamegameText {
- id: arcadeScore
- anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
- text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
- font.pixelSize: Settings.fontPixelSize
- textFormat: Text.StyledText
- color: "white"
- opacity: gameCanvas.mode == "arcade" ? 1 : 0
- Behavior on opacity { NumberAnimation {} }
- }
- SamegameText {
- id: arcadeHighScore
- anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
- text: '<font color="#f7d303">Highscore:</font> ' + gameCanvas.highScore
- opacity: gameCanvas.mode == "arcade" ? 1 : 0
- }
- SamegameText {
- id: p1Score
- anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
- text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
- opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
- }
- SamegameText {
- id: p2Score
- anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
- text: '<font color="#f7d303">P2:</font> ' + gameCanvas.score2
- opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
- rotation: 180
- }
- SamegameText {
- id: puzzleMoves
- anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
- text: '<font color="#f7d303">Moves:</font> ' + gameCanvas.moves
- opacity: gameCanvas.mode == "puzzle" ? 1 : 0
- }
- SamegameText {
- Image {
- source: "content/gfx/icon-time.png"
- x: -20
- }
- id: puzzleTime
- anchors { topMargin: 3; top: parent.top; horizontalCenter: parent.horizontalCenter; horizontalCenterOffset: 20}
- text: "00:00"
- opacity: gameCanvas.mode == "puzzle" ? 1 : 0
- Timer {
- interval: 1000
- repeat: true
- running: gameCanvas.mode == "puzzle" && !gameCanvas.gameOver
- onTriggered: {
- var elapsed = Math.floor((new Date() - Logic.gameDuration)/ 1000.0);
- var mins = Math.floor(elapsed/60.0);
- var secs = (elapsed % 60);
- puzzleTime.text = (mins < 10 ? "0" : "") + mins + ":" + (secs < 10 ? "0" : "") + secs;
- }
- }
- }
- SamegameText {
- id: puzzleScore
- anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
- text: '<font color="#f7d303">Score:</font> ' + gameCanvas.score
- opacity: gameCanvas.mode == "puzzle" ? 1 : 0
- }
- }
-
- Image {
- id: bottomBar
- width: parent.width
- height: Settings.footerHeight
- source: "content/gfx/bar.png"
- y: parent.height - Settings.footerHeight;
- z: 2
- Button {
- id: quitButton
- height: Settings.toolButtonHeight
- imgSrc: "content/gfx/but-quit.png"
- onClicked: {Qt.quit(); }
- anchors { left: parent.left; verticalCenter: parent.verticalCenter; leftMargin: 11 }
- }
- Button {
- id: menuButton
- height: Settings.toolButtonHeight
- imgSrc: "content/gfx/but-menu.png"
- visible: (root.state == "in-game");
- onClicked: {root.state = ""; Logic.cleanUp(); gameCanvas.mode = ""}
- anchors { left: quitButton.right; verticalCenter: parent.verticalCenter; leftMargin: 0 }
- }
- Button {
- id: againButton
- height: Settings.toolButtonHeight
- imgSrc: "content/gfx/but-game-new.png"
- visible: (root.state == "in-game");
- opacity: gameCanvas.gameOver && (gameCanvas.mode == "arcade" || gameCanvas.mode == "multiplayer")
- Behavior on opacity{ NumberAnimation {} }
- onClicked: {if (gameCanvas.gameOver) { Logic.startNewGame(gameCanvas, gameCanvas.mode);}}
- anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
- }
- Button {
- id: nextButton
- height: Settings.toolButtonHeight
- imgSrc: "content/gfx/but-puzzle-next.png"
- visible: (root.state == "in-game") && gameCanvas.mode == "puzzle" && gameCanvas.puzzleWon
- opacity: gameCanvas.puzzleWon ? 1 : 0
- Behavior on opacity{ NumberAnimation {} }
- onClicked: {if (gameCanvas.puzzleWon) nextPuzzle();}
- anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
- }
- }
-
- Connections {
- target: root
- onStateChanged: stateChangeAnim.running = true
- }
- SequentialAnimation {
- id: stateChangeAnim
- ParallelAnimation {
- NumberAnimation { target: bottomBar; property: "y"; to: root.height; duration: Settings.menuDelay/2; easing.type: Easing.OutQuad }
- NumberAnimation { target: scoreBar; property: "y"; to: -Settings.headerHeight; duration: Settings.menuDelay/2; easing.type: Easing.OutQuad }
- }
- ParallelAnimation {
- NumberAnimation { target: bottomBar; property: "y"; to: root.height - Settings.footerHeight; duration: Settings.menuDelay/2; easing.type: Easing.OutBounce}
- NumberAnimation { target: scoreBar; property: "y"; to: root.state == "" ? -Settings.headerHeight : 0; duration: Settings.menuDelay/2; easing.type: Easing.OutBounce}
- }
- }
-
- states: [
- State {
- name: "in-game"
- PropertyChanges {
- target: menu
- opacity: 0
- visible: false
- }
- }
- ]
-
- transitions: [
- Transition {
- NumberAnimation {properties: "x,y,opacity"}
- }
- ]
-
- //"Debug mode"
- focus: true
- Keys.onAsteriskPressed: Logic.nuke();
- Keys.onSpacePressed: gameCanvas.puzzleWon = true;
-}