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Diffstat (limited to 'basicsuite/qt5-launchpresentation/samegame/content/LogoAnimation.qml')
-rw-r--r-- | basicsuite/qt5-launchpresentation/samegame/content/LogoAnimation.qml | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/basicsuite/qt5-launchpresentation/samegame/content/LogoAnimation.qml b/basicsuite/qt5-launchpresentation/samegame/content/LogoAnimation.qml new file mode 100644 index 0000000..c879893 --- /dev/null +++ b/basicsuite/qt5-launchpresentation/samegame/content/LogoAnimation.qml @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +Item { + id: container //Positioned where the 48x48 S/G should be + property alias running: mainAnim.running + property ParticleSystem particleSystem + property int dur: 500 + signal boomTime + Image { + id: s1 + source: "gfx/logo-s.png" + y: 0 + } + Image { + id: g1 + source: "gfx/logo-g.png" + y: -128 + } + Column { + Repeater { + model: 2 + Item { + width: 48 + height: 48 + BlockEmitter { + id: emitter + anchors.fill: parent + group: "red" + system: particleSystem + Connections { + target: container + onBoomTime: emitter.pulse(100); + } + } + } + } + } + SequentialAnimation { + id: mainAnim + running: true + loops: -1 + PropertyAction { target: g1; property: "y"; value: -128} + PropertyAction { target: g1; property: "opacity"; value: 1} + PropertyAction { target: s1; property: "y"; value: 0} + PropertyAction { target: s1; property: "opacity"; value: 1} + NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur} + ParallelAnimation { + NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur} + NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur } + } + PauseAnimation { duration: dur } + ScriptAction { script: container.boomTime(); } + ParallelAnimation { + NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur } + NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur } + } + PropertyAction { target: s1; property: "y"; value: -128} + PropertyAction { target: s1; property: "opacity"; value: 1} + NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2} + } +} |