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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import "../settings.js" as Settings
-
-Emitter {
- property Item block: parent
- anchors.fill: parent
- shape: EllipseShape { fill: true }
- group: {
- if (block.type == 0){
- "redspots";
- } else if (block.type == 1) {
- "bluespots";
- } else if (block.type == 2) {
- "greenspots";
- } else {
- "yellowspots";
- }
- }
- size: Settings.blockSize * 2
- endSize: Settings.blockSize/2
- lifeSpan: 30000
- enabled: false
- emitRate: 60
- maximumEmitted: 60
- velocity: PointDirection{ y: 4; yVariation: 4 }
- /* Possibly better, but dependent on gerrit change,28212
- property real mainIntensity: 0.8
- property real subIntensity: 0.1
- property real colorVariation: 0.005
- onEmitParticles: {//One group, many colors, for better stacking
- for (var i=0; i<particles.length; i++) {
- var particle = particles[i];
- if (block.type == 0) {
- particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- } else if (block.type == 1) {
- particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- } else if (block.type == 2) {
- particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- } else if (block.type == 3) {
- particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- } else {
- particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
- }
- }
- }
- */
-}