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diff --git a/basicsuite/webengine/content/webgl/helloqt.html b/basicsuite/webengine/content/webgl/helloqt.html
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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ margin: 0px;
+ overflow: hidden;
+ background-color: black;
+ }
+ canvas {
+/* -webkit-transform: scale3d(2.0, 2.0, 1.0);
+ -webkit-transform-origin: 0 0 0;
+ -moz-transform: scale3d(2.0, 2.0, 1.0);
+ -moz-transform-origin: 0 0 0;*/
+ }
+ </style>
+ </head>
+
+ <body>
+ <div id="container"></div>
+ <script src="three.min.js"></script>
+ <script id="vsChecker" type="x-shader/x-vertex">
+varying vec2 vUv;
+void main()
+{
+ vUv = uv;
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
+}
+ </script>
+ <script id="fsChecker" type="x-shader/x-fragment">
+varying vec2 vUv;
+uniform float dy;
+void main()
+{
+ vec3 c = vec3(0.0);
+ float x = 4.0 * vUv.x;
+ float y = 4.0 * vUv.y + dy;
+ if (fract(x) > 0.5 ^^ fract(y) > 0.5)
+ c = vec3(1.0);
+ gl_FragColor = vec4(c, 1.0);
+}
+ </script>
+ <script src="qtlogo.js"></script>
+ <script src="helloqt.js"></script>
+ </body>
+
+</html>