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diff --git a/experimental/Media Player/Effects/EffectTiltShift.qml b/experimental/Media Player/Effects/EffectTiltShift.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-Effect {
- fragmentShaderSrc: "uniform float dividerValue;
- const float step_w = 0.0015625;
- const float step_h = 0.0027778;
-
- uniform sampler2D source;
- uniform lowp float qt_Opacity;
- varying vec2 qt_TexCoord0;
-
- vec3 blur()
- {
- vec2 uv = qt_TexCoord0.xy;
- float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y;
- float dist = 8.0 - 20.0 * y;
- vec3 acc = vec3(0.0, 0.0, 0.0);
- for (float y=-2.0; y<=2.0; ++y) {
- for (float x=-2.0; x<=2.0; ++x) {
- acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb;
- }
- }
- return acc / 25.0;
- }
-
- void main()
- {
- vec2 uv = qt_TexCoord0.xy;
- vec3 col;
- if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
- col = texture2D(source, uv).rgb;
- else
- col = blur();
- gl_FragColor = qt_Opacity * vec4(col, 1.0);
- }"
-}