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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-import "samegame.js" as Logic
-
-Item {
- id: gameCanvas
- property bool gameOver: true
- property int score: 0
- property int highScore: 0
- property int moves: 0
- property string mode: ""
- property ParticleSystem ps: particleSystem
- //For easy theming
- property alias backgroundVisible: bg.visible
- property string background: "gfx/background.png"
- property string blockFile: "Block.qml"
- onBlockFileChanged: Logic.changeBlock(blockFile);
- property alias particlePack: auxLoader.source
- //For multiplayer
- property int score2: 0
- property int curTurn: 1
- property bool autoTurnChange: false
- signal swapPlayers
- property bool swapping: false
- //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
- //For puzzle
- property url level
- property bool puzzleWon: false
- signal puzzleLost //Since root is tracking the puzzle progress
- function showPuzzleEnd (won) {
- if (won) {
- smokeParticle.color = Qt.rgba(0,1,0,0);
- puzzleWin.play();
- } else {
- smokeParticle.color = Qt.rgba(1,0,0,0);
- puzzleFail.play();
- puzzleLost();
- }
- }
- function showPuzzleGoal (str) {
- puzzleTextBubble.opacity = 1;
- puzzleTextLabel.text = str;
- }
- Image {
- id: bg
- z: -1
- anchors.fill: parent
- source: background;
- fillMode: Image.PreserveAspectCrop
- }
-
- MouseArea {
- anchors.fill: parent; onClicked: {
- if (puzzleTextBubble.opacity == 1) {
- puzzleTextBubble.opacity = 0;
- Logic.finishLoadingMap();
- } else if (!swapping) {
- Logic.handleClick(mouse.x,mouse.y);
- }
- }
- }
-
- Image {
- id: highScoreTextBubble
- opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
- Behavior on opacity { NumberAnimation {} }
- anchors.centerIn: parent
- z: 10
- source: "gfx/bubble-highscore.png"
- Image {
- anchors.centerIn: parent
- source: "gfx/text-highscore-new.png"
- rotation: -10
- }
- }
-
- Image {
- id: puzzleTextBubble
- anchors.centerIn: parent
- opacity: 0
- Behavior on opacity { NumberAnimation {} }
- z: 10
- source: "gfx/bubble-puzzle.png"
- Connections {
- target: gameCanvas
- onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
- }
- Text {
- id: puzzleTextLabel
- width: parent.width - 24
- anchors.centerIn: parent
- horizontalAlignment: Text.AlignHCenter
- color: "white"
- font.pixelSize: 24
- font.bold: true
- wrapMode: Text.WordWrap
- }
- }
- onModeChanged: {
- p1WonImg.opacity = 0;
- p2WonImg.opacity = 0;
- }
- SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
- SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
-
- onSwapPlayers: {
- smokeParticle.color = "yellow"
- Logic.turnChange();
- if (curTurn == 1) {
- p1Text.play();
- } else {
- p2Text.play();
- }
- clickDelay.running = true;
- }
- SequentialAnimation {
- id: clickDelay
- ScriptAction { script: gameCanvas.swapping = true; }
- PauseAnimation { duration: 750 }
- ScriptAction { script: gameCanvas.swapping = false; }
- }
-
- SmokeText {
- id: p1Text; source: "gfx/text-p1-go.png";
- system: particleSystem; playerNum: 1
- opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
- }
-
- SmokeText {
- id: p2Text; source: "gfx/text-p2-go.png";
- system: particleSystem; playerNum: 2
- opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
- }
-
- onGameOverChanged: {
- if (gameCanvas.mode == "multiplayer") {
- if (gameCanvas.score >= gameCanvas.score2) {
- p1WonImg.opacity = 1;
- } else {
- p2WonImg.opacity = 1;
- }
- }
- }
- Image {
- id: p1WonImg
- source: "gfx/text-p1-won.png"
- anchors.centerIn: parent
- opacity: 0
- Behavior on opacity { NumberAnimation {} }
- z: 10
- }
- Image {
- id: p2WonImg
- source: "gfx/text-p2-won.png"
- anchors.centerIn: parent
- opacity: 0
- Behavior on opacity { NumberAnimation {} }
- z: 10
- }
-
- ParticleSystem{
- id: particleSystem;
- anchors.fill: parent
- z: 5
- ImageParticle {
- id: smokeParticle
- groups: ["smoke"]
- source: "gfx/particle-smoke.png"
- alpha: 0.1
- alphaVariation: 0.1
- color: "yellow"
- }
- Loader {
- id: auxLoader
- anchors.fill: parent
- source: "PrimaryPack.qml"
- onItemChanged: {
- if (item && "particleSystem" in item)
- item.particleSystem = particleSystem
- if (item && "gameArea" in item)
- item.gameArea = gameCanvas
- }
- }
- }
-}
-