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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: container
- property ParticleSystem particleSystem
- property GameArea gameArea
- onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
- Item {
- id: bgstacker
- z: 0
- ImageParticle {
- groups: ["yellowspots"]
- color: Qt.darker("yellow");//Actually want desaturated...
- system: particleSystem
- source: "gfx/particle-paint.png"
- colorVariation: 0.2
- alpha: 0.2
- entryEffect: ImageParticle.None
- }
- ImageParticle {
- groups: ["redspots"]
- system: particleSystem
- color: Qt.darker("red");//Actually want desaturated...
- source: "gfx/particle-paint.png"
- colorVariation: 0.2
- alpha: 0.2
- entryEffect: ImageParticle.None
- }
- ImageParticle {
- groups: ["greenspots"]
- system: particleSystem
- color: Qt.darker("green");//Actually want desaturated...
- source: "gfx/particle-paint.png"
- colorVariation: 0.2
- alpha: 0.2
- entryEffect: ImageParticle.None
- }
- ImageParticle {
- groups: ["bluespots"]
- system: particleSystem
- color: Qt.darker("blue");//Actually want desaturated...
- source: "gfx/particle-paint.png"
- colorVariation: 0.2
- alpha: 0.2
- entryEffect: ImageParticle.None
- }
- }
- ImageParticle {
- groups: ["yellow"]
- system: particleSystem
- color: Qt.darker("yellow");//Actually want desaturated...
- source: "gfx/particle-brick.png"
- colorVariation: 0.4
- alpha: 0.1
- }
- ImageParticle {
- groups: ["red"]
- system: particleSystem
- color: Qt.darker("red");//Actually want desaturated...
- source: "gfx/particle-brick.png"
- colorVariation: 0.4
- alpha: 0.1
- }
- ImageParticle {
- groups: ["green"]
- system: particleSystem
- color: Qt.darker("green");//Actually want desaturated...
- source: "gfx/particle-brick.png"
- colorVariation: 0.4
- alpha: 0.1
- }
- ImageParticle {
- groups: ["blue"]
- system: particleSystem
- color: Qt.darker("blue");//Actually want desaturated...
- source: "gfx/particle-brick.png"
- colorVariation: 0.4
- alpha: 0.1
- }
-}