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+/****************************************************************************
+**
+** Copyright (C) 2015 Digia Plc and/or its subsidiary(-ies).
+** Contact: For any questions to Digia, please use the contact form at
+** http://www.qt.io
+**
+** This file is part of the examples of the Qt Enterprise Embedded.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.1
+
+Item {
+ id: main
+ property real minimumValue: 1
+ property real maximumValue: 2048
+ property real valueSpacing: 50
+ property real lowValue: minimumValue
+ property real highValue: maximumValue
+
+ implicitHeight: 50
+ Component {
+ id: handleComponent
+ Image {
+ property alias touchPoint: lowTouchPoint
+ anchors.fill: parent
+ source: "handle.png"
+ MultiPointTouchArea {
+ id: lowTouchArea
+ anchors.fill: parent
+ touchPoints: [
+ TouchPoint {
+ id: lowTouchPoint
+ property real draggedX: pressed ? sceneX - _startSceneX : 0
+ property real baseX: pressed ? _startBaseX : _handleItem.x
+ property real _startSceneX
+ property real _startBaseX
+
+ onSceneXChanged: updateHandlesPosFromDrag()
+ onPressedChanged: {
+ _startBaseX = _handleItem.x
+ _startSceneX = lowTouchArea.mapToItem(null, x).x
+ }
+ }
+ ]
+ }
+ }
+ }
+ Rectangle {
+ anchors { left: parent.left; right: parent.right; verticalCenter: parent.verticalCenter }
+ height: 10
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "lightgrey" }
+ GradientStop { position: 1.0; color: "grey" }
+ }
+ radius: 4
+ }
+ Rectangle {
+ anchors { verticalCenter: parent.verticalCenter; left: lowHandle.horizontalCenter; right: highHandle.horizontalCenter }
+ height: 20
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "#006CD9" }
+ GradientStop { position: 1.0; color: "#00407F" }
+ }
+ }
+ Loader {
+ id: lowHandle
+ property var touchPoint: item.touchPoint
+
+ anchors { top: parent.top; bottom: parent.bottom }
+ width: height
+ sourceComponent: handleComponent
+
+ property bool _hInvertComponent: false
+ property Item _handleItem: this
+
+ onXChanged: if (!_programmaticalChange) lowValue = _convert(lowHandle.x, _minimumLowPos, _maximumLowPos, minimumValue, maximumValue - valueSpacing)
+ }
+ Loader {
+ id: highHandle
+ property var touchPoint: item.touchPoint
+
+ anchors { top: parent.top; bottom: parent.bottom }
+ width: height
+ sourceComponent: handleComponent
+
+ property bool _hInvertComponent: true
+ property Item _handleItem: this
+
+ onXChanged: if (!_programmaticalChange) highValue = _convert(highHandle.x, _minimumHighPos, _maximumHighPos, minimumValue + valueSpacing, maximumValue)
+ }
+
+ property bool _programmaticalChange: false
+ property real _minimumLowPos: -lowHandle.width / 2
+ property real _maximumHighPos: main.width - highHandle.width / 2
+ property real _maximumLowPos: _maximumHighPos - lowHandle.width
+ property real _minimumHighPos: _minimumLowPos + lowHandle.width
+ on_MaximumLowPosChanged: updateHandlesPosFromLimits()
+ on_MaximumHighPosChanged: updateHandlesPosFromLimits()
+
+ function _convert(src, srcMin, srcMax, dstMin, dstMax) {
+ return (src - srcMin) / (srcMax - srcMin) * (dstMax - dstMin) + dstMin
+ }
+ function updateHandlesPosFromDrag() {
+ var lowX, highX;
+ if (lowHandle.touchPoint.baseX + lowHandle.touchPoint.draggedX > highHandle.touchPoint.baseX + highHandle.touchPoint.draggedX - lowHandle.width) {
+ var overdrag = lowHandle.touchPoint.baseX + lowHandle.touchPoint.draggedX - (highHandle.touchPoint.baseX + highHandle.touchPoint.draggedX - lowHandle.width)
+ // Not perfect when only one touch point is pressed, but works well enough.
+ var handleOverdragAdj = overdrag / 2
+ lowX = lowHandle.touchPoint.baseX + lowHandle.touchPoint.draggedX - handleOverdragAdj
+ highX = highHandle.touchPoint.baseX + highHandle.touchPoint.draggedX + handleOverdragAdj
+ } else {
+ lowX = lowHandle.touchPoint.baseX + lowHandle.touchPoint.draggedX
+ highX = highHandle.touchPoint.baseX + highHandle.touchPoint.draggedX
+ }
+ if (lowX < _minimumLowPos)
+ lowX = _minimumLowPos
+ if (highX < lowX + lowHandle.width)
+ highX = lowX + lowHandle.width
+ if (highX > _maximumHighPos)
+ highX = _maximumHighPos
+ if (lowX > highX - lowHandle.width)
+ lowX = highX - lowHandle.width
+ lowHandle.x = lowX
+ highHandle.x = highX
+ }
+ function updateHandlesPosFromLimits() {
+ _programmaticalChange = true
+ lowHandle.x = _convert(lowValue, minimumValue, maximumValue - valueSpacing, _minimumLowPos, _maximumLowPos)
+ highHandle.x = _convert(highValue - valueSpacing, minimumValue, maximumValue - valueSpacing, _minimumHighPos, _maximumHighPos)
+ _programmaticalChange = false
+ }
+}