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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of Qt for Device Creation.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtGraphicalEffects 1.0
+
+Item {
+ id: gauge
+
+ property real min: 0
+ property real max: 360
+ property real value: 20
+ property real stepCount: 18
+ property bool discreteSteps: true
+
+ property alias background: bgLoader.sourceComponent
+ property alias foreground: fgLoader.sourceComponent
+
+ property real increment: 360 / stepCount
+
+ function incrementStep() {
+ if (value < max - increment)
+ value += increment
+ }
+
+ function decrementStep() {
+ if (value > min + increment)
+ value -= increment;
+ }
+
+ width: bgLoader.item.width
+ height: bgLoader.item.height
+ onValueChanged: maskCanvas.requestPaint()
+
+ Loader {
+ id: bgLoader
+ }
+
+ Loader {
+ id: fgLoader
+
+ visible: false
+ }
+
+ Item {
+ id: mask
+
+ property real range: max - min
+ property real offsetAngle: -77
+ property real startAngle: mask.offsetAngle / 360 * Math.PI * 2
+ property real angleStep: Math.PI * 2 / stepCount
+
+ width: fgLoader.item.width
+ height: fgLoader.item.height
+ visible: false
+
+ Canvas {
+ id: maskCanvas
+
+ anchors.fill: parent
+ onPaint: {
+ var ctx = getContext("2d");
+
+ // could optimize this by clearing only when decrementing value
+ ctx.clearRect(0, 0, width, height);
+
+ var endAngle = mask.startAngle + (value - min) / mask.range * Math.PI * 2;
+ if (discreteSteps)
+ endAngle = Math.floor(endAngle / mask.angleStep) * mask.angleStep;
+ ctx.beginPath();
+ ctx.arc(Math.floor(width / 2), Math.floor(height / 2), mask.width / 2, mask.startAngle, endAngle);
+ ctx.lineTo(mask.width / 2, mask.height / 2)
+ ctx.closePath();
+ ctx.fill();
+ }
+ }
+ }
+
+ OpacityMask {
+ width: mask.width
+ height: mask.height
+ source: fgLoader.item
+ maskSource: mask
+ anchors.centerIn: gauge
+ }
+}