| Commit message (Collapse) | Author | Age | Files | Lines |
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- Update Copyright year and holder, unify license text formatting
- Update BSD, LGPL licenses for files originating from Qt
repositories
- Remove strings 'Digia' and 'Enterprise Embedded' from examples
- Update all license headers to commercial+BSD
(Cherry-picked from commits:
c5f8197bd3a4fef592f6b78e2e2b1dba17bd8d99
307b6bec8b73f780a14b13f8dccf0f2cb79bc63c
a6d8f7ce79fb5c17e706f25daf4dda4d97b5323e)
Change-Id: I47096d55a9f7c6cac2136a8594faa6af8811412e
Reviewed-by: Samuli Piippo <samuli.piippo@qt.io>
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This is a small demo I did with feedback from the sales guys in
Berlin. It's similar to the Kinect demo we had for 3D charts, except
that it doesn't require complicated packages like OpenNI; only
libfreenect to get the depth image.
I only tested the demo on the imx6. The mesh processing of incoming
frames is quite heavy so it might not work well on slower devices.
The resolution can be tweaked with QQuickFreenectDepthDataProxy's
width and height variables to change the resolution of the graph.
It isn't in basicsuits since it require a Kinect to be of any value.
Change-Id: I4b4619599842119e7d3e8ee130ece7244c0c645c
Reviewed-by: Michal Klocek <michal.klocek@digia.com>
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Change-Id: I667f59b9fe84598add31d5970652eaadbc5c2259
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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