From ca01d5f9f5e960337a044be6e00de58fd4fbdb05 Mon Sep 17 00:00:00 2001 From: Topi Reinio Date: Fri, 24 Jan 2014 13:22:02 +0100 Subject: Make basicsuite demos run stand-alone This change will make the demos run standalone when built in Qt Creator. - Rename example directories to lowercase/non-whitespace to avoid build & deployment problems - Add title.txt files so titles remain displayed correctly in the launcher - Add a common shared source files used for the standalone apps, and .pro-files for each example - Remove .qmlproject files (not needed) - Adjust documentation to match the new directory structure Change-Id: Ib24e461952da3b2c88aab0363249115ea44ee0f2 Reviewed-by: Eirik Aavitsland --- .../demos/samegame/content/Block.qml | 114 +++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 basicsuite/qt5-everywhere/demos/samegame/content/Block.qml (limited to 'basicsuite/qt5-everywhere/demos/samegame/content/Block.qml') diff --git a/basicsuite/qt5-everywhere/demos/samegame/content/Block.qml b/basicsuite/qt5-everywhere/demos/samegame/content/Block.qml new file mode 100644 index 0000000..0b10b7f --- /dev/null +++ b/basicsuite/qt5-everywhere/demos/samegame/content/Block.qml @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +Item { + id: block + property bool dying: false + property bool spawned: false + property int type: 0 + property ParticleSystem particleSystem + + Behavior on x { + enabled: spawned; + SpringAnimation{ spring: 2; damping: 0.2 } + } + Behavior on y { + SpringAnimation{ spring: 2; damping: 0.2 } + } + + Image { + id: img + source: { + if (type == 0){ + "gfx/red.png"; + } else if (type == 1) { + "gfx/blue.png"; + } else if (type == 2) { + "gfx/green.png"; + } else { + "gfx/yellow.png"; + } + } + opacity: 0 + Behavior on opacity { NumberAnimation { duration: 200 } } + anchors.fill: parent + } + + //Foreground particles + BlockEmitter { + id: particles + system: particleSystem + group: { + if (type == 0){ + "red"; + } else if (type == 1) { + "blue"; + } else if (type == 2) { + "green"; + } else { + "yellow"; + } + } + anchors.fill: parent + } + + //Paint particles on the background + PaintEmitter { + id: particles2 + system: particleSystem + } + + states: [ + State { + name: "AliveState"; when: spawned == true && dying == false + PropertyChanges { target: img; opacity: 1 } + }, + + State { + name: "DeathState"; when: dying == true + StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100); particles2.pulse(100);} } + PropertyChanges { target: img; opacity: 0 } + StateChangeScript { script: block.destroy(1000); } + } + ] +} -- cgit v1.2.3