From ca01d5f9f5e960337a044be6e00de58fd4fbdb05 Mon Sep 17 00:00:00 2001 From: Topi Reinio Date: Fri, 24 Jan 2014 13:22:02 +0100 Subject: Make basicsuite demos run stand-alone This change will make the demos run standalone when built in Qt Creator. - Rename example directories to lowercase/non-whitespace to avoid build & deployment problems - Add title.txt files so titles remain displayed correctly in the launcher - Add a common shared source files used for the standalone apps, and .pro-files for each example - Remove .qmlproject files (not needed) - Adjust documentation to match the new directory structure Change-Id: Ib24e461952da3b2c88aab0363249115ea44ee0f2 Reviewed-by: Eirik Aavitsland --- .../maroon/content/mobs/MobBase.qml | 262 +++++++++++++++++++++ 1 file changed, 262 insertions(+) create mode 100644 basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml (limited to 'basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml') diff --git a/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml b/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml new file mode 100644 index 0000000..d4ece66 --- /dev/null +++ b/basicsuite/qt5-launchpresentation/maroon/content/mobs/MobBase.qml @@ -0,0 +1,262 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import "../logic.js" as Logic +import ".." + +Item { + id: container + property string name: "Fish" + property int col: 0 + property real hp: 3 + property real damage: 1 + property real speed: 0.25 + property int rof: 30 //In ticks + property int fireCounter: 0 + property bool dying: false + width: parent ? parent.squareSize : 0 + height: parent ? parent.squareSize : 0 + x: col * width + z: 1001 + function fire() { } + + function die() { + if (dying) + return; + dying = true; + bubble.jumpTo("burst"); + if (fishSprite.currentSprite == "front") + fishSprite.jumpTo(Math.random() > 0.5 ? "left" : "right" ); + fishSwim.start(); + Logic.gameState.score += 1; + killedSound.play(); + bubble.scale = 0.9 + destroy(350); + } + + function inked() { + if (hp > 0) + ink.jumpTo("dirty"); + } + + function hit(dmg) { + hp -= dmg; + + if (hp <= 0) + Logic.killMob(col, container); + } + + Component.onCompleted: spawnSound.play() + + SoundEffect { + id: spawnSound + source: "../audio/catch.wav" + } + SoundEffect { + id: killedSound + source: "../audio/catch-action.wav" + } + + SpriteSequence { + id: fishSprite + width: 64 + height: 64 + interpolate: false + goalSprite: "" + + Sprite { + name: "left" + source: "../gfx/mob-idle.png" + frameWidth: 64 + frameHeight: 64 + frameCount: 1 + frameDuration: 800 + frameDurationVariation: 400 + to: { "front" : 1 } + } + + Sprite { + name: "front" + source: "../gfx/mob-idle.png" + frameCount: 1 + frameX: 64 + frameWidth: 64 + frameHeight: 64 + frameDuration: 800 + frameDurationVariation: 400 + to: { "left" : 1, "right" : 1 } + } + + Sprite { + name: "right" + source: "../gfx/mob-idle.png" + frameCount: 1 + frameX: 128 + frameWidth: 64 + frameHeight: 64 + frameDuration: 800 + frameDurationVariation: 400 + to: { "front" : 1 } + } + + + Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. + name: "dummy" + source: "../gfx/melee-idle.png" + frameCount: 8 + frameWidth: 64 + frameHeight: 64 + frameX: 0 + frameDuration: 200 + } + + NumberAnimation on x { + id: fishSwim + running: false + property bool goingLeft: fishSprite.currentSprite == "right" + to: goingLeft ? -360 : 360 + duration: 300 + } + } + + SpriteSequence { + id: bubble + width: 64 + height: 64 + scale: 0.4 + (0.2 * hp) + interpolate: false + goalSprite: "" + + Behavior on scale { + NumberAnimation { duration: 150; easing.type: Easing.OutBack } + } + + Sprite { + name: "big" + source: "../gfx/catch.png" + frameCount: 1 + to: { "burst" : 0 } + } + + Sprite { + name: "burst" + source: "../gfx/catch-action.png" + frameCount: 3 + frameX: 64 + frameDuration: 200 + } + + Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. + name: "dummy" + source: "../gfx/melee-idle.png" + frameCount: 8 + frameWidth: 64 + frameHeight: 64 + frameX: 0 + frameDuration: 200 + } + SequentialAnimation on width { + loops: Animation.Infinite + NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } + NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } + } + SequentialAnimation on height { + loops: Animation.Infinite + NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } + NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } + } + } + + SpriteSequence { + id: ink + width: 64 + height: 64 + scale: bubble.scale + goalSprite: "" + + Sprite { + name: "clean" + source: "../gfx/projectile-action.png" + frameCount: 1 + frameX: 0 + frameWidth: 64 + frameHeight: 64 + } + Sprite { + name: "dirty" + source: "../gfx/projectile-action.png" + frameCount: 3 + frameX: 64 + frameWidth: 64 + frameHeight: 64 + frameDuration: 150 + to: {"clean":1} + } + + Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. + name: "dummy" + source: "../gfx/melee-idle.png" + frameCount: 8 + frameWidth: 64 + frameHeight: 64 + frameX: 0 + frameDuration: 200 + } + SequentialAnimation on width { + loops: Animation.Infinite + NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } + NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } + } + SequentialAnimation on height { + loops: Animation.Infinite + NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } + NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } + } + + } + + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { from: x; to: x - 5; duration: 900; easing.type: Easing.InOutQuad } + NumberAnimation { from: x - 5; to: x; duration: 900; easing.type: Easing.InOutQuad } + } +} + -- cgit v1.2.3