From 792602c8aaf387556c0035fc894493a20699c7e8 Mon Sep 17 00:00:00 2001 From: Eskil Abrahamsen Blomfeldt Date: Wed, 29 May 2013 16:24:12 +0200 Subject: Experimental android version of Qt 5 intro Change-Id: I48041fc2abcf7d46943b5362cf84545e49d8889c Reviewed-by: Gunnar Sletta --- experimental/qt5-intro-android/maroon/Maroon.qml | 233 +++++++++++++++++++++++ 1 file changed, 233 insertions(+) create mode 100644 experimental/qt5-intro-android/maroon/Maroon.qml (limited to 'experimental/qt5-intro-android/maroon/Maroon.qml') diff --git a/experimental/qt5-intro-android/maroon/Maroon.qml b/experimental/qt5-intro-android/maroon/Maroon.qml new file mode 100644 index 0000000..d7bfcb6 --- /dev/null +++ b/experimental/qt5-intro-android/maroon/Maroon.qml @@ -0,0 +1,233 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtQuick.Particles 2.0 +import "content" +import "content/logic.js" as Logic + +Item { + id: root + width: 320 + height: 480 + property var gameState: Logic.newGameState(canvas); + property bool passedSplash: false + + Image { + source:"content/gfx/background.png" + anchors.bottom: view.bottom + + ParticleSystem { + id: particles + anchors.fill: parent + + ImageParticle { + id: bubble + anchors.fill: parent + source: "content/gfx/catch.png" + opacity: 0.25 + } + + Wander { + xVariance: 25; + pace: 25; + } + + Emitter { + width: parent.width + height: 150 + anchors.bottom: parent.bottom + anchors.bottomMargin: 3 + startTime: 15000 + + emitRate: 2 + lifeSpan: 15000 + + acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 } + + size: 24 + sizeVariation: 16 + } + } + } + + Column { + id: view + y: -(height - 480) + width: 320 + + GameOverScreen { gameCanvas: canvas } + + Item { + id: canvasArea + width: 320 + height: 480 + + Row { + height: childrenRect.height + Image { + id: wave + y: 30 + source:"content/gfx/wave.png" + } + Image { + y: 30 + source:"content/gfx/wave.png" + } + NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite } + SequentialAnimation on y { + loops: Animation.Infinite + NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } + NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } + } + } + + Row { + opacity: 0.5 + Image { + id: wave2 + y: 25 + source: "content/gfx/wave.png" + } + Image { + y: 25 + source: "content/gfx/wave.png" + } + NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite } + SequentialAnimation on y { + loops: Animation.Infinite + NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } + NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } + } + } + + Image { + source: "content/gfx/sunlight.png" + opacity: 0.02 + y: 0 + anchors.horizontalCenter: parent.horizontalCenter + transformOrigin: Item.Top + SequentialAnimation on rotation { + loops: Animation.Infinite + NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } + NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } + } + } + + Image { + source: "content/gfx/sunlight.png" + opacity: 0.04 + y: 20 + anchors.horizontalCenter: parent.horizontalCenter + transformOrigin: Item.Top + SequentialAnimation on rotation { + loops: Animation.Infinite + NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } + NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } + } + } + + Image { + source: "content/gfx/grid.png" + opacity: 0.5 + } + + GameCanvas { + id: canvas + anchors.bottom: parent.bottom + anchors.bottomMargin: 20 + x: 32 + focus: true + } + + InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width } + + //3..2..1..go + Timer { + id: countdownTimer + interval: 1000 + running: root.countdown < 5 + repeat: true + onTriggered: root.countdown++ + } + Repeater { + model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"] + delegate: Image { + visible: root.countdown <= index + opacity: root.countdown == index ? 0.5 : 0.1 + scale: root.countdown >= index ? 1.0 : 0.0 + source: modelData + Behavior on opacity { NumberAnimation {} } + Behavior on scale { NumberAnimation {} } + } + } + } + + NewGameScreen { + onStartButtonClicked: root.passedSplash = true + } + } + + property int countdown: 10 + Timer { + id: gameStarter + interval: 4000 + running: false + repeat: false + onTriggered: Logic.startGame(canvas); + } + + states: [ + State { + name: "gameOn"; when: gameState.gameOver == false && passedSplash + PropertyChanges { target: view; y: -(height - 960) } + StateChangeScript { script: root.countdown = 0; } + PropertyChanges { target: gameStarter; running: true } + }, + State { + name: "gameOver"; when: gameState.gameOver == true + PropertyChanges { target: view; y: 0 } + } + ] + + transitions: Transition { + NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad } + } +} -- cgit v1.2.3