import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: root width: 1280 height: 800 // Rectangle { // anchors.fill: parent // color: "black" // } Flickable { id: flick property real inertia: 0.4 property real cellWidth; property real cellHeight; width: parent.width height: parent.height anchors.horizontalCenter: parent.horizontalCenter contentHeight: content.height flickableDirection: Flickable.VerticalFlick property real topOvershoot: Math.max(0, contentItem.y); property real bottomOvershoot: Math.max(0, root.height - (contentItem.height + contentItem.y)); // onTopOvershootChanged: print("Top Overshoot:", topOvershoot); // onBottomOvershootChanged: print("Bottom Overshoot:", bottomOvershoot); Item { id: shiftTrickery width: flick.width height: content.height Column { id: content; y: -flick.contentItem.y + offsetY; width: flick.width * 2 / 3 anchors.horizontalCenter: parent.horizontalCenter property real offsetY: 0; property real inertia: flick.inertia; property real t; NumberAnimation on t { id: animation; from: 0; to: 1; duration: 1000; loops: Animation.Infinite running: Math.abs(content.y) > 0.001 || Math.abs(content.x) > 0.001 } onTChanged: { offsetY += (flick.contentItem.y - offsetY) * inertia } spacing: engine.smallFontSize() * 2 Item { width: 1; height: engine.smallFontSize() } AboutBoot2Qt { } QtFramework { } QtForAndroid { } Image { id: codeLessImage source: "codeless.png" anchors.horizontalCenter: parent.horizontalCenter } Item { width: 1; height: engine.smallFontSize() } } } } ParticleSystem { anchors.fill: parent ImageParticle { id: imageParticle source: "particle.png" color: "#80c342" alpha: 0 colorVariation: 0.3 entryEffect: ImageParticle.None } Emitter { id: topEmitter width: root.width height: 1 x: 0 y: -1 shape: EllipseShape { fill: true } emitRate: 300 lifeSpan: 1000 size: 20 sizeVariation: 4 endSize: 0 enabled: flick.topOvershoot > 0 velocity: PointDirection { xVariation: 10; yVariation: 50; y: Math.sqrt(flick.topOvershoot) * 10; } acceleration: PointDirection { y: 50 } } Emitter { id: bottomEmitter width: root.width height: 1 x: 0 y: root.height + 1 shape: EllipseShape { fill: true } emitRate: 300 lifeSpan: 1000 size: 20 sizeVariation: 4 endSize: 0 enabled: flick.bottomOvershoot > 0 velocity: PointDirection { xVariation: 10; yVariation: -50; y: Math.sqrt(flick.bottomOvershoot) * -10; } acceleration: PointDirection { y: -50 } } } }