/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: For any questions to Digia, please use the contact form at ** http://qt.digia.com/ ** ** This file is part of the examples of the Qt Enterprise Embedded. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: root width: 1280 height: 800 // Rectangle { // anchors.fill: parent // color: "black" // } Flickable { id: flick property real inertia: 0.4 property real cellWidth; property real cellHeight; width: parent.width height: parent.height anchors.horizontalCenter: parent.horizontalCenter contentHeight: content.height flickableDirection: Flickable.VerticalFlick property real topOvershoot: Math.max(0, contentItem.y); property real bottomOvershoot: Math.max(0, root.height - (contentItem.height + contentItem.y)); // onTopOvershootChanged: print("Top Overshoot:", topOvershoot); // onBottomOvershootChanged: print("Bottom Overshoot:", bottomOvershoot); Item { id: shiftTrickery width: flick.width height: content.height Column { id: content; y: -flick.contentItem.y + offsetY; width: flick.width * 2 / 3 anchors.horizontalCenter: parent.horizontalCenter property real offsetY: 0; property real inertia: flick.inertia; property real t; NumberAnimation on t { id: animation; from: 0; to: 1; duration: 1000; loops: Animation.Infinite running: Math.abs(content.y) > 0.001 || Math.abs(content.x) > 0.001 } onTChanged: { offsetY += (flick.contentItem.y - offsetY) * inertia } spacing: engine.smallFontSize() * 2 Item { width: 1; height: engine.smallFontSize() } AboutBoot2Qt { } QtForAndroid { } QtFramework { } Image { id: codeLessImage source: "codeless.png" anchors.horizontalCenter: parent.horizontalCenter } Item { width: 1; height: engine.smallFontSize() } } } } ParticleSystem { anchors.fill: parent ImageParticle { id: imageParticle source: "particle.png" color: "#80c342" alpha: 0 colorVariation: 0.3 entryEffect: ImageParticle.None } Emitter { id: topEmitter width: root.width height: 1 x: 0 y: -1 shape: EllipseShape { fill: true } emitRate: 300 lifeSpan: 1000 size: 20 sizeVariation: 4 endSize: 0 enabled: flick.topOvershoot > 0 velocity: PointDirection { xVariation: 10; yVariation: 50; y: Math.sqrt(flick.topOvershoot) * 10; } acceleration: PointDirection { y: 50 } } Emitter { id: bottomEmitter width: root.width height: 1 x: 0 y: root.height + 1 shape: EllipseShape { fill: true } emitRate: 300 lifeSpan: 1000 size: 20 sizeVariation: 4 endSize: 0 enabled: flick.bottomOvershoot > 0 velocity: PointDirection { xVariation: 10; yVariation: -50; y: Math.sqrt(flick.bottomOvershoot) * -10; } acceleration: PointDirection { y: -50 } } } }