/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: For any questions to Digia, please use the contact form at ** http://qt.digia.com/ ** ** This file is part of the examples of the Qt Enterprise Embedded. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtMultimedia 5.0 MouseArea { id: focusRoot signal searchAndLock onClicked: { camera.focus.focusPointMode = Camera.FocusPointCustom camera.focus.customFocusPoint = viewfinder.mapPointToSourceNormalized(Qt.point(mouse.x, mouse.y)) focusRoot.searchAndLock() } Item { id: zones anchors.fill: parent property color focusAreaColor property real focusAreaScale: 1 Repeater { model: camera.focus.focusZones Rectangle { border { width: Math.round(2 * root.contentScale) color: zones.focusAreaColor } radius: 8 * root.contentScale color: "transparent" scale: zones.focusAreaScale // Map from the relative, normalized frame coordinates property rect mappedRect: viewfinder.mapNormalizedRectToItem(area); Connections { target: viewfinder onContentRectChanged: { mappedRect = viewfinder.mapNormalizedRectToItem(area); } } x: mappedRect.x - (width - mappedRect.width) / 2 y: mappedRect.y - (height - mappedRect.height) / 2 width: Math.round(120 * root.contentScale) height: width Rectangle { anchors.fill: parent anchors.margins: -1.5 color: "transparent" border.width: 1 border.color: "black" radius: parent.radius + 2 } Rectangle { anchors.fill: parent anchors.margins: 1 + parent.border.width / 2 + 0.5 color: "transparent" border.width: 1 border.color: "black" radius: parent.radius - 3 } } } states: [ State { name: "unlocked"; when: camera.lockStatus === Camera.Unlocked PropertyChanges { target: zones; opacity: 0; focusAreaColor: "red" } }, State { name: "searching"; when: camera.lockStatus === Camera.Searching PropertyChanges { target: zones; opacity: 1; focusAreaColor: "white" } }, State { name: "locked"; when: camera.lockStatus === Camera.Locked PropertyChanges { target: zones; opacity: 0; focusAreaColor: "green" } } ] transitions: [ Transition { to: "searching" NumberAnimation { properties: "opacity"; duration: 60 } SequentialAnimation { NumberAnimation { target: zones; property: "focusAreaScale"; from: 1; to: 1.3; duration: 150 } PauseAnimation { duration: 20 } NumberAnimation { target: zones; property: "focusAreaScale"; easing.period: 1; easing.amplitude: 1.4 easing.type: Easing.OutElastic; from: 1.3; to: 1 duration: 450 } } }, Transition { from: "searching" SequentialAnimation { PauseAnimation { duration: 1500 } NumberAnimation { properties: "opacity"; duration: 60 } } } ] } }