/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: For any questions to Digia, please use the contact form at ** http://qt.digia.com/ ** ** This file is part of the examples of the Qt Enterprise Embedded. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: slider height: handleBack.height // value is read/write. property real value: 0 property real maximum: 1 property real minimum: 0 property int xMax: width - handle.width onXMaxChanged: updatePos() onMinimumChanged: updatePos() onValueChanged: if (!pressed) updatePos() property bool mutable: true property alias pressed : backgroundMouse.pressed signal valueChangedByHandle(int newValue) function updatePos() { if (maximum > minimum) { var pos = 0 + (value - minimum) * slider.xMax / (maximum - minimum); pos = Math.min(pos, width - handle.width - 0); pos = Math.max(pos, 0); handle.x = pos; } else { handle.x = 0; } } Rectangle { id: background width: slider.width anchors.verticalCenter: slider.verticalCenter height: 4 * root.contentScale color: "#666666" MouseArea { id: backgroundMouse anchors.fill: parent anchors.topMargin: -24 * root.contentScale anchors.bottomMargin: -24 * root.contentScale enabled: slider.mutable drag.target: handle drag.axis: Drag.XAxis drag.minimumX: 0 drag.maximumX: slider.xMax onPressedChanged: { value = Math.max(minimum, Math.min(maximum, (maximum - minimum) * (mouseX - handle.width/2) / slider.xMax + minimum)); valueChangedByHandle(value); updatePos(); } onPositionChanged: { value = Math.max(minimum, Math.min(maximum, (maximum - minimum) * (mouseX - handle.width/2) / slider.xMax + minimum)); valueChangedByHandle(value); } } } Rectangle { id: progress height: 8 * root.contentScale anchors.verticalCenter: background.verticalCenter anchors.left: background.left anchors.right: handle.right anchors.rightMargin: handle.width / 2 visible: slider.enabled color: "#98c66c" } Rectangle { id: handleBack width: 40 * root.contentScale height: width radius: width / 2 color: "#8898c66c" antialiasing: true anchors.centerIn: handle visible: handle.visible } Rectangle { id: handle width: 14 * root.contentScale height: width radius: width / 2 antialiasing: true color: "#98c66c" anchors.verticalCenter: background.verticalCenter visible: slider.enabled } }