/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtCharts 2.0 Rectangle { anchors.fill: parent //![1] ChartView { id: chart title: "Production costs" anchors.fill: parent legend.visible: false antialiasing: true PieSeries { id: pieOuter size: 0.96 holeSize: 0.7 PieSlice { id: slice; label: "Alpha"; value: 19511; color: "#8AB846"; borderColor: "#163430" } PieSlice { label: "Epsilon"; value: 11105; color: "#C0EEFF"; borderColor: "#3B391C" } PieSlice { label: "Psi"; value: 9352; color: "#DF8939"; borderColor: "#13060C" } } PieSeries { size: 0.7 id: pieInner holeSize: 0.25 PieSlice { label: "Materials"; value: 10334; color: "#8AB846"; borderColor: "#163430" } PieSlice { label: "Employee"; value: 3066; color: "#AAE356"; borderColor: "#163430" } PieSlice { label: "Logistics"; value: 6111; color: "#99CC4E"; borderColor: "#163430" } PieSlice { label: "Materials"; value: 7371; color: "#C0EEFF"; borderColor: "#3B391C" } PieSlice { label: "Employee"; value: 2443; color: "#C9FAFF"; borderColor: "#3B391C" } PieSlice { label: "Logistics"; value: 1291; color: "#B0FAFF"; borderColor: "#3B391C" } PieSlice { label: "Materials"; value: 4022; color: "#DF8939"; borderColor: "#13060C" } PieSlice { label: "Employee"; value: 3998; color: "#FC9D42"; borderColor: "#13060C" } PieSlice { label: "Logistics"; value: 1332; color: "#F2963F"; borderColor: "#13060C" } } } Component.onCompleted: { // Set the common slice properties dynamically for convenience for (var i = 0; i < pieOuter.count; i++) { pieOuter.at(i).labelPosition = PieSlice.LabelOutside; pieOuter.at(i).labelVisible = true; pieOuter.at(i).borderWidth = 3; } for (var i = 0; i < pieInner.count; i++) { pieInner.at(i).labelPosition = PieSlice.LabelInsideNormal; pieInner.at(i).labelVisible = true; pieInner.at(i).borderWidth = 2; } } //![1] }