/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Effect { id: root divider: false parameters: ListModel { ListElement { name: "radius" value: 0.5 } ListElement { name: "diffraction" value: 0.5 } } property real posX: -1 property real posY: -1 QtObject { id: d property real oldTargetWidth: root.targetWidth property real oldTargetHeight: root.targetHeight } // Transform slider values, and bind result to shader uniforms property real radius: parameters.get(0).value * 100 property real diffractionIndex: parameters.get(1).value onTargetWidthChanged: { if (posX == -1) posX = targetWidth / 2 else if (d.oldTargetWidth != 0) posX *= (targetWidth / d.oldTargetWidth) d.oldTargetWidth = targetWidth } onTargetHeightChanged: { if (posY == -1) posY = targetHeight / 2 else if (d.oldTargetHeight != 0) posY *= (targetHeight / d.oldTargetHeight) d.oldTargetHeight = targetHeight } fragmentShaderSrc: "uniform sampler2D source; uniform lowp float qt_Opacity; varying vec2 qt_TexCoord0; uniform float radius; uniform float diffractionIndex; uniform float targetWidth; uniform float targetHeight; uniform float posX; uniform float posY; void main() { vec2 tc = qt_TexCoord0; vec2 center = vec2(posX, posY); vec2 xy = gl_FragCoord.xy - center.xy; float r = sqrt(xy.x * xy.x + xy.y * xy.y); if (r < radius) { float h = diffractionIndex * 0.5 * radius; vec2 new_xy = r < radius ? xy * (radius - h) / sqrt(radius * radius - r * r) : xy; vec2 targetSize = vec2(targetWidth, targetHeight); tc = (new_xy + center) / targetSize; tc.y = 1.0 - tc.y; } gl_FragColor = qt_Opacity * texture2D(source, tc); }" MouseArea { anchors.fill: parent onPositionChanged: { root.posX = mouse.x; root.posY = root.targetHeight - mouse.y } } }