/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 ShaderEffect { id: root property variant source property real leftHeight: height / 2 property real rightHeight: height / 2 property real originalHeight: height property real originalWidth: width property real amplitude: 0.10 mesh: Qt.size(1, 80) vertexShader: " attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; varying highp vec2 qt_TexCoord0; varying lowp float shade; uniform highp float leftHeight; uniform highp float rightHeight; uniform highp float originalHeight; uniform highp float originalWidth; uniform highp float amplitude; void main() { qt_TexCoord0 = qt_MultiTexCoord0; highp vec4 shift = vec4(0); shift.y = qt_Vertex.y * ((originalHeight - leftHeight) + (leftHeight - rightHeight) * (qt_Vertex.x / originalWidth)) / originalHeight; shade = sin(21.9911486 * qt_Vertex.y / originalHeight); shift.x = amplitude * (originalHeight - leftHeight + (leftHeight - rightHeight) * (qt_Vertex.x / originalWidth)) * shade; gl_Position = qt_Matrix * (qt_Vertex - shift); shade = 0.2 * (2.0 - shade ) * (1.0 - (rightHeight + (leftHeight - rightHeight) * (1.0 - qt_Vertex.y / originalWidth)) / originalHeight); } " fragmentShader: " varying highp vec2 qt_TexCoord0; uniform lowp float qt_Opacity; uniform sampler2D source; varying lowp float shade; void main() { highp vec4 color = texture2D(source, qt_TexCoord0); color.rgb *= 1.0 - shade; gl_FragColor = color * qt_Opacity; } " }